Erik Aston said:
Well, 6-10K is basically better than any game could possibly hope for. Absolutely, earth-shatteringly huge. That is, for the 40th week of Hamsterz in Denmark. Or, 6-10K is absolutely pathetic; basically the biggest flop in gaming history. For the 1st week of Super Smash Bros. Brawl in the US. However, if you really want to know how good certain sales levels are compared to nothing, then I'd say your answer is either a light shade of brown, the number 77 or false. |
i understand your perspective of Super Smash Bros...but im talking about any game in general...like Gears of War or Vampire Rain or Mobile Suit Gundam Crossfire...like those quiet games....hold i think i got it...if its an anticipated game then its recommended for the game to sell like crazy right?? but what is the recommened sale number....when is the stopping level considered a failure....100,000?? 10,000?? 5,000??







