Squilliam said:
Textures are just one aspect, you have lighting - shaders - AA - Aniso filtering - frame rates - resolution - shadows. A clear advantage on any one of those is possible for the Xbox360, which would certainly make the texture resolution issue moot at least. Many multiplatform games show a clear advantage for some of these different aspects favouring the Xbox360.
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only because of lead developing on 360 then porting to ps3, with many times lazy ports.
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...







