ChronotriggerJM said:
In my (and MANY pc gamer's) experience, Halo is about as average as you can get when it comes to a FPS. I'm not saying that in a bad way, they just seemed to have watered out the experience so it's enjoyable for everyone. There's no steep learning curve, there's nothing that's genuinely unique to master (headshots are pretty universal :x), and there's nothing really that sets it aside from any other game. It's just a decent game, with several extra buckets of polish. It's nothing spectacularly amazing, and that's right where it should be to cater to such an audience. In my opinion, Unreal Tournament does just about everything Halo 3 does, only they do it "better". They have a more diversified array of weapons, vehicles, maps, audio tracks, and we get mods :P I think it looks better also >_> But it won't have the popularity of Halo, it's too fast for some people, and many can't get a hold of the mods, secondary fires, etc etc. It's just not as accessible. But in my opinion it doesn't mean it's inferior. Just deeper.
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Unreal is great...but it makes no sense to argue it, when Halo is a console pusher and Unreal isnt. Halo is distinctly different from many shooters. Resistance franchise and KZ2 are (while beautiful games) the most generic shooters ever. The only thing that gives Resistance any hope is that 300 ft monster. KZ2 better be good, because the first game sucked, terribly. Gears of War and Halo are hot, different console sellers, while Resistance and KZ2 would be considered generic shooters trying to even step in the footsteps of those games.







