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EL_PATRAS said:

This announcement is a little dicouraging to say the least, not only due to what it means for fatal frame, but also due to the fact that it is a first party effort.  This really sucks balls.

Well it's still actually developed by two thrid party developers. Both of which I think only have one finished Wii game each, and one of those didn't even use the IR sensor. Thanks for reminding me what I rarely read things written by the gaming press anymore. Nice for Matt C. to put the idea in everyone's head this may be Nintendo's fault because they ordered this as part of some plan to make it more accessible. I'm sure that's why they let Tecmo and GHM make it, neither of which are known for pick-up and play video gaming.

My (lousy) guess it's just an (also lousy) artisitc choice. Lot of these horror games that aren't action centric go through great lengths to avoid having any kind of HUD or other gaming centric indicators for immersion reasons. Pre-Resident Evil 4 games and the Silent Hill series almost always restrict all the actual pure video game visual ques to seperate isloated menus. Probably the people making Fatal Frame IV didn't want a bright cursor to distract from their enviorments and scares and nonsense and decided against it.

That's all wild speculation on my part though, but it's the internet, so why not. =P