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Mise said:
Nutboy said:
Okay. Thanks for the advice :)

FE:DS is out in Japan in a week now. Shouldn't we know the American release date?

A bit new data from the site.

1) There are 6 difficulity settings. Hard and Normal. 5 hard ones.

The number of enemies will always be the same. However, their strengths won't.

2) In hard, reinforcements will come in, and then be able to attack. This seems totally nutty to me, but then again, I'm me :P

3) Pegasi Knights evolve to Dragon Knights, like in the original.

Lord's can't class swap.

Voice Chat for friend code battles online.

1: Probably OK by everyone, but then again, there will always be people who bitch about FE being too easy when it's not harder than Thracia 776 (looks at GameFAQs).

2: That's the same system that was used in FE6 - and it was BS. Especially in those few cases where the game rear-ended you with 5 paladins without any advance warning. Ergo, there were much restartings. At least it's not present in all difficulty levels.

3: What's wrong with Falco Knights and Wyvern Riders/Lords?

Oh, and is there any info about the game's Support system?

 

No support facts as far as I know.

 

Famitsu reviewed it! 34/40 9-8-8-9

Radiant Dawn got 33 only

Sacred Stones got 9-9-9-8 though, so not as good as that (but fairly even. Might be drawn down due to being a remake)

Path of Radiance got a 8-8-9-9

First FE on GBA also got 8-8-9-9

Also, Class Swap isn't always there. Only chapter 4 and out. How long is it though?