"Igarashi likens it to the classic Capcom brawler Power Stone. "It's not a fighting game," he says. "It's '3-D versus action.' Unlike a fighting game, which requires very precise timing and button pressing and movements, this one's more of a pick-up-and-play game, where you're collecting items as you're playing."
Pick-up-and-play. I've heard that one before, especially in connection with Wii. And sure enough, Igarashi says that he sees Judgment as a way of expanding the appeal of the Castlevania franchise."
Sounds like a budget title







