| NJ5 said: I said that because you're ignoring the best arguments me and HappySqurriel have presented. You haven't acknowledged market saturation, development budgets and other things which are important to this debate. Changing the focus of the debate in every reply doesn't help either. It gets tiring and leads us nowhere.
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Market saturation? There can be a variety of casual ware just like hardcore titles. "Wii fit" is not the same as "wii sports" and they are both different from "Barbie goes fishing" just like SSBB is different from Metroid and Mario.
The dev budgets is exactly why I said companies would be taking the shortcut by pandering to casuals. Those games don't take long to make and they generate huge profit margins even if they don't sell a million copies. What do you think the 40 wii/DS titles EA is developing are? How could they be developing so many titles at once? I think you know the explanation since you've acknowledged how the "snobcore" love extreme development budget/cycle-type games.
If they could release 40 abominations of shovelware in less time it takes to make a hardcore game and generate HUGE profits, where do you think the industry is headed. Nintendo is the current champion of the industry and they lead by example. Wii Music easily comes to mind. Despite all the complaints about that game on this site, watch it breeze past a million copies in no time.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler







