| NJ5 said: The only problem with swordfighting is that your swings won't be blocked by the opponent's sword, since you're swinging it in the air. The use of rumble would probably decrease this problem though.
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I don't see this as a major problem. Your in-game avatar will simply deviate from your control for a moment as his/her weapon rebounds off the obstacle, then moves to align itself with your control once again. And if the avatar's sword has a hard time getting to where you're telling it to go, then you should stop telling it to go there. :p

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