| darklich13 said: But looking at the graphics power of the Wii it is last generation. Take for instance the multi-platform games for this generation. Most appear only on the PS3/360 and if it does come to the Wii its is based off the PS2 version. Would you say the developers are showing disrespect too? Now I would not call Wii last generation because the motion controls are revolutionary but in regard to the power of the system it is in the past. |
The Wii is a substantially powerful system that no one is trying to optimize for, except for High Voltage's team working on The Conduit--a game which is showing off graphical capabilities exceeding most (If not all) PS2/Xbox/GameCube games. I don't remember Halo 2 looking quite as sharp as The Conduit looks now. The thing is, Factor5 employees stated that the "GameCube could do anything the Xbox could." Essentially, the Xbox was technically powerful but not very effecient, while the GC looked less powerful, but was highly optimized as a game machine. The original Xbox was essentially a gutted PC with "non-gaming necessary" parts removed. The problem was, since the PS2 was the popular system, the vast majority of 3rd party/multi-platform games were made on the PS2 and then just ported to the much more powerful GC and Xbox. Neither of these two systems were ever fully utilized, neither had their full potential tapped. Aside from a few titles here and there (Aplinter Cell, Halo 2, Metroid Prime, Star Wars Rogue Leader), there was little on either system to differentiate it from the PS2.
The Wii, being twice the power of the GC, and built around the same highly-optimized, effecient design, has plenty of potential for giving us impressive graphical showpieces. Doom3 would still sit fairly nicely in line with a lot that this generation does--it's not totally on-par, of course, but the Wii should be able to handle graphics as good if not better than those of Doom3. The games wouldn't look as high-tech as on Xbox360 or PS3, but they'd still look better than last-gen. In it's simplest form, developers could get a lot more out of the Wii (graphically) simply by improving the lighting and shadows considerably--this wouldn't require a ton of extra work. High-quality dynamic lighting and shadows can make some of these lower-poly (last-gen equivalent) games look better than last-gen. Not on par with the HD consoles, again, but respectively closer.







