bugmenot said:
You see, this is the problem right here. Straight up sixaxis control is obvious, boring, and misses the whole potential for challenge in control that I expect from a real next-gen version of Wipeout. With the rigid sixaxis I guess you'd orient the control and it orients the ship. Big whoop. Now if it were a wimote and nunchuck, with independent motion sensing in each, then I could imagine each acting as directional+throttle controls for one of the craft's two main engines. Much more dynamic. Much steeper learning curve. Pure Wipeout growth as it should have been. All this could be achieved on PS3 if you could simply saw the sixaxis in half and move each set of 'threeaxis' on their own. Oh well. Too bad Sony bought Psygnosis. |
wow.. just wow... i cant even come up with a comment for this without flaming you... geez..
Anyways, I have the press PSN access. The demo they have for it is amazing. As fun as the rest of the WipeOut Series.