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1. True, Disney is very family centric, but Kingdom Hearts isn't the kiddy thing that you would think of when you think of something like Disney. Kingdom Hearts is a great game, but I think it is just fine where it is, in Sony's camp. Obviously the game is fa far away, so current installed bases aren't as important as the will be when the game is finally released ( I'm thinking maybe as late as 2009) Wii may still be in the lead, but don't count PS3 out yet.

2.Sure the Key Blade would fit the Wiimote if you are looking at the obvious and un-imaginative. Why do us Wii owners think all sword games will just magically work because of the waggle controls. If you are looking for that type of sword action go buy Red Steel or wait for Dragon Quest Wii.

3. Cheaper to develop for obviously, but that doesnt make it easier. Sure the Wii architecture isn't to far from GameCube, but then why are most current games looking worse than what they did on the Cube. Rush job or not, there is obviously something that is hampering current titles and it's not just developers being lazy. The Wii is a NEW console, just as PS3 and 360, so it will take time. Physically speaking, the Wii is so much smaller than Cube, so that should also tell you the components inside are different as well, so devs must learn to work with them.

Everyone initially thought the PS3 would be as dominant as PS/PS2, so they understandably devoted more resources to Sony, and not Nintendo who everyone is playing catch up with.

4. Again, will this be the case when KH is ready to launch......( I am sure it is, but that is still a relevant question)

5. I would think that audience rather than installed base would dictate game sales..... Look at a Sonic game, for example, that came out last gen. I don't have the exact figures, but you can bet your bottom dollar(pound?) that they performed better on the smaller base of the Cube ( Soul Caliber?)