Some inofs from Ken Pollson works :
Japan
Famicom :
1983 - 500k units in first 2 months
1985 - 6.5 million ( possible ? Seems Total to date )
1986 - 500k Famicom Disk System sold to date ( May 1986 )
1990 - 4.4 million Famicom Disk System sold to date ( 31 December 1990 )
GameBoy :
1989: 200k units sold in first 2 weeks
Super Famicom :
1990-300k ship first day, 4 million in the year.
USA
Nes :
1985 - 90k units ( Launch in NYC )
1986- 1 million
1987- Units sale to date 4 million ( 31 December 1987 ) so about 3 million in that year alone. 15 million software units sold in that year.
1988- about 7 million. 33 milion games
1989 - about 9.2 million. 53 milion games
1990 - about 7.2 million. 60 milion games
1991 - about 3.5 million
GameBoy:
1989- 40k on first day. 1 million for the year
1995 - 18 million to sold date
1996 - 19 million to sold date
VirtualBoy
1995 - 350 K sold to date
N64
1996 - 1.7 milliom
1997 - to date (march 1997 ) 2.5 million
Europe
GameBoy
1992 - 6 million
Snes
1992 - 3.5 million
Worldwide:
GameBoy
FY 1990 - 2.8 million
FY 1991 - 8 million
FY 1992 - 10.5 million
FY 1993 - 7.8 million
FY 1994 - 7.5 million
FY 1995 - 5.5 million
FY 1996 - 4.1 million
FY 1997 - 7 million
if someone want dig deeper than me here the link with the reference also :
http://www.islandnet.com/~kpolsson/ninvid/
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.







