Gross Margin Breakdowns
FY End Jun 2007
Total Gross Margin should be $1,889(*) – see the beginning of the thread again
Console = 6.6 million x $45(*) gross margin per unit = 297(*)
Games = 49.5(*) x $12(*) gross margin per unit = 594(*)
Accessories = 23.8(*) x $6(*) gross margin per unit = 143(*)
Live = 55%(*) Gross margin x $225(*) revenue = 124(*)
PC Games = 60%(*) Gross margin x $48(*) revenue = 29(*)
Zune+ and Mobile = 35%(*) Gross Margin x $1,999(*) revenue = 700(*)
--- Zune+ 1,368(*) add Mobile 631(*) = 1,999(*) revenue (see previous analysis)
Subtotal Gross Margin = $1,887(*)
Add Variance of $2(*) (or basically 0% unaccounted for)
= $1,889(*) Total Gross Margin
FY End Jun 2008
Total Gross Margin should be $3,569(*) – see beginning of thread again
Console = 8.7 million x $75(*) gross margin = 653(*)
Games = 65.3(*) million x $20(*) gross margin = 1,305(*)
Accessories = 31.3(*) million x $9(*) gross margin = 282(*)
Live = 75%(*) gross margin x $380(*) revenue = 285(*)
PC Games = 62%(*) gross margin x $54(*) revenue = 33(*)
Zune+ and Mobile = 41%(*) gross margin x $2,356(*) revenue = 966(*)
Subtotal Gross Margin = $3,524(*)
Add Variance of $45(*) (or basically 1% unaccounted for)
= $3,569(*) Total Gross Margin
Some Explanations:
- Console margins assumed to be $45(*) in FY end Jun 07 to $75(*) in FY end Jun 08 due to cost reductions
- Games margins increased because of the assumption that Halo has greater margins than regular software
- Accessories margins increased due to assumed cost reductions
- Live Margins were increased due to increased downloads, especially of movies, which should essentially be almost cost free on a per unit basis.
- PC games initial assumption of 60% gross margin – a somewhat semi-standard gross margin for software in general. Margins increased slightly to 62% in the next year.
- Zune+ and Mobile – assumed a 35% gross margin – due to mix of both hardware and software. Increase grossed margins to 41% due to cost reductions on the Zune hardware.
- All these numbers were done via some trial and error – but this initial result makes the most sense for ALL BUSINESS SEGMENTS in the EDD division.







