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And my point remains that that style had very little to do with the visuals. The primary issue was that the game was set at sea, which lent itself to that sort of tediousness. It could've been done any style and it'd still be just as irritating. Graphics do not, in fact, change how a game plays. At worst, they make you THINK they make the game is somehow a different experience, which a quick sanity check should tell you is nonsense. On the thinnest of surface levels, perhaps, the experience differs if your character is cel-shaded or realistic, but once you actually get into the game, that really doesn't matter any more.



Sky Render - Sanity is for the weak.