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FaRmLaNd said:
The vehicles can jump in the game, its clearly shown.

lol, I'm not questioning that the vehicles can or can't jump--Banjo himself can jump in the game, after all--I'm questioning that it's a platformer as a platformer is defined which it most certainly is not going by every piece of available media.

JaggedSac said:
exindguy said:
I agree, but you don't do much jumping, period, and that's the big problem with defining it as a platformer: you spend most of your time cruising around in planes, cars, etc. and not running to and fro, making precision jumps, etc.

It looks for all the world to me like a hybrid between Pilotwings and Mario, but the emphasis is most certainly on the former rather than the latter--if this was more balanced (say a 50/50 split) I, for one, would be far more interested and optimistic.

 

I see your point but, until we get our hands on the game we cannot say what the player will be doing most of the time.  I am pretty sure you will not be flying for most of the game.

The point I am trying to make is that it is like Marble Blast Ultra.  You are just a simple ball, but you are getting around to different platforms by usage of a jump mechanism that is not legs.  Mario would still be Mario if you do not have a visual que for him jumping.  Legs are just another means of transportation.

I do agree that we don't know enough about it (which was my original point as to why it's hard to get hyped for it), but taking the Rare guy at his word, only 20% of the game is actual, traditional, platforming mechanics which gives me even more pause for concern than I had before this thread started really rolling.

Now, obviously, a character/vehicle's lack of feet has no bearing on a game being defined as a platformer--Glover wouldn't be a platformer anymore if that were the case, nor Rocket Robot on Wheels--so if I've given you the impression that that's the crux of my argument, I apologize as it was not my intent.