Thanks for clearing that up. Next time, maybe try reading a few posts up and attempting to deal with the posts of the people who do think it's a hardcore game (which it is, as I've proven many times).
And of course Mario Kart is a real racing game! Just because it isn't 'realistic' means nothing--in fact, some people (not necessarily me) would call GT less of a 'game' since it's closer to real life.
I love how people constantly end up dismissing SSBB as a game with "less" skill because they are honestly incapable of recognizing the types of higher level skill that it actually implements. I'll admit that I may be dismissing some of the types of skill necessary to other fighting games, but not nearly as much as what people dismiss from Brawl. they may be totally and absolutely unaware they're doing it too. They're just simply so stuck in using their own styles which doesn't even scratch the surface of the skills Brawl implements.
Impulsivity has a point, Brawls biggest skill focus is in the reflexes, but that's not the only skill it involves. There's also Terrain use(both the distance between your enemy and yourself, as well as being able to avoid and guide your enemy into obstacles on the stage), character vs character strength and weaknesses, vertical fighting (moving up and down in order to perform and evade attacks), Time vs Stock tactics(tactics needed to get the most kills are incredibly different from only needing to be the last person standing), Item aquisition/use/evasion tactics(99% of all items can be evaded/neutralized with a high enough level of skill, including hammers, assist trophies, pokeballs and smashballs), Tenacity (avoiding the finishing blow and getting back on stage, even if at extremely high damage), edge guarding (making it as hard as possible for your opponent to get back on stage), juggling (essentially Brawl's version of combos, but requires plotting trajectories more than button memorization), and then of course basic prediction tactics of learning your opponent's individual style(one person using marth can have an entirely different style from another person using marth)
There are a variety of skills that are present in Brawl that are never even remotely touched on by other games, so people who are steeped in those games will likely never be able to recognize the signifigance of those different types of skills.
Currently wrapped up in: Half Life, Portal, and User Created Source Mods