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sc94597 said:
solojohlo said:
While it doesn't dound like much of a gap, that extra 40,000 consoles a month+the years headstart, has led to massively improved third party support

NO the third paty support came , because 1 The 360 had a year lead over the other consoles and 2 The leading console this generation is still confusing 3rd party developers and they haven't decided what to do with it yet, so they just develop multiplats for the ps360. It has nothing to do with better sales. Last gne the ps2 had the advantage of a year lead, and high sales to back it up. Also the ps2 didn't look to be only for casual gamers as the wii is now(even though its not).

 

I read a couple of developers comments on beyond3d - they said, "The best tool for the PS3 is an Xbox360 development kit"

I kinda think the tools help, and the ease of porting between the Xbox360 and the PC and the ease of development surely must also reduce costs as well. For example - The Xbox360 version of Farcry 2 required 3 developers whereas the PS3 version required 14. This would obviously reduce costs and make it worthwhile to develop on the system even when the sales numbers are lower.

 



Tease.