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Nintendo - Super Metroid - View Post

fagarcia75 said:
superchunk said:
Ok, So I put in another couple of hours today.

First off, I completely forgot that unlike the 1st metroid the energy tanks of this game are a full two rows! I only had half when I said I had them all above.

Well, I've gotten 3 more tanks (5 left) and 2 more reserves (1 left). A bunch of missiles and bombs etc. I have also gotten the spring ball and walked through about 2/3rds of Miridia and all I have left in Norfair is to beat Ridley. I need something to walk in lava, I think. idk, I'll figure it out after I finish of the boss and last couple of items in Miridia.

Should have no problem finishing it tomorrow night. Still a fantastic game, however, I think I figured out where all the backtracking originated. Damn sure is a lot more here that there was in the original. I never played Metroid II on the GB, was it the same or more like the original Metroid?

 

 The game boy metroid from what I read felt a little cramped on the tiny screen of the original giant grey brick that was the game boy.  I can see now why Strongbad used his gameboy in his time portal/warp machine.

The game got good reviews, but if you played it today, I don't think it would of aged well.

 

I played Metroid II for the first time a few years ago and think it aged quite well. There is not a thing wrong with the controls. The graphics are very nice for a GB game, though I did play it with my GBA. The one problem I had with the game does relate to the graphics though. With the limited colors, limited detail to the levels, and lack of a map, it is easy to lose your way. I made it through the majority of the game on my own, but had to resort to a map to find out where the heck I hadn't been.

Other than that it was a blast. I really liked the concept of the game, which makes it unique among the Metroid games(to me).



"I feel like I could take on the whole Empire myself."