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Nintendo - Super Metroid - View Post

fagarcia75 said:
superchunk said:
Ok, So I put in another couple of hours today.

First off, I completely forgot that unlike the 1st metroid the energy tanks of this game are a full two rows! I only had half when I said I had them all above.

Well, I've gotten 3 more tanks (5 left) and 2 more reserves (1 left). A bunch of missiles and bombs etc. I have also gotten the spring ball and walked through about 2/3rds of Miridia and all I have left in Norfair is to beat Ridley. I need something to walk in lava, I think. idk, I'll figure it out after I finish of the boss and last couple of items in Miridia.

Should have no problem finishing it tomorrow night. Still a fantastic game, however, I think I figured out where all the backtracking originated. Damn sure is a lot more here that there was in the original. I never played Metroid II on the GB, was it the same or more like the original Metroid?

 

 The game boy metroid from what I read felt a little cramped on the tiny screen of the original giant grey brick that was the game boy.  I can see now why Strongbad used his gameboy in his time portal/warp machine.

The game got good reviews, but if you played it today, I don't think it would of aged well.

Actually that game had a great feeling of exploration and adventure, having no map really meant you got personal with its surroundings, honestly I think its my second favorite metroid after super metroid of course.

 



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