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noname2200 said:
I wouldn't doubt that they're working with third-parties now that E3's over. My guess is that either the technology has just become feasible (remember that it's coming out with a game that doesn't release until next year, which goes against their new announcing strategy, and that the game in question isn't more than a few ideas at this point) or that their paranoia struck again, and they waited until the other two unveiled their motion controllers so that this tech wouldn't be stolen (whoops!). 

That's a good guess, probably; but they really should have kept quiet and given the 3rd parties dev kits so that they don't feel "annoyed and betrayed" (I just read the GameInformer report).

noname2200 said:
As for making it the new standard, that may not be as wise as you'd think. Sure, some games would benefit from it, but not only would it make programming all Wii games a little tougher in the future, but it realistically doesn't go with every game. Most people suck at sports as it is: making them do a perfect tennis serve in a virtual reality realm will only add to the difficulty. It's better for some games to maintain the illusion that I can, in fact, pitch a fastball, because if I actually had to do so every time I reach the mound I'd be hopeless.

I know what you mean, but I disagree. 1:1 controls that actually WORK would make any Wii game easier. I've played Wii Sports with my family, and they all got very confused when, for example, the Golf game freaked out. Putting is completely broken. The sensitivity just isn't there, slow and small motions don't work. Zack & Wiki was annoying for the same reasons: you try to turn a "key" to the right, it turns into the opposite direction, then suddenly jumps to a different position... the Wiimote NEEDED improvement.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii)