Most will agree that Capcom has been by far the best/most supportive 3rd party publisher/developer for the Wii.
A large part of that stemmed from their willingness to adopt the platform from the very beginning, rather than rush to jump on a runaway train.
It is too early to tell how the final port will turn out, but I think many of the Wii faithful may be setting the bar too high in terms of what they think will be delivered in the end. The same people will probably end up dismissing either a disappointing (relative to the 360 version) port or lower than expected sales by saying it was cheap to develop and therefor still profitable.
If it's successful, regardless of whether it holds up to a 2005 Xbox 360 game, it will mean Wii owners can potentially expect future ports from Capcom that come from Xbox 360 franchises, rather than the PS2.
This may well just be taken as another example of Capcom's business policy of trying to generate the most revenue out of each release they publish by putting them on as many platforms as they deem viable.
Some don't agree with it, but it's Capcom's bottom line at the end of the year.







