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Viper1 said:

And I have countless times made the writers at Kotaku look like amateur bloggers and this will be no exception.


Starting with a basic bit of logic I already posted about.

Wii is more powerful than GC.
GC in 2001 powered a title that had over 100 objects on screen at once.
Each object was composed of 3,000 fully textured and lit polygons.
Each object also had it's own A.I. path.

Gears of War has more detailed enemies than Dead Rising.
Basic Gears of War enemies are composed of 10,000 polygons.
It can be safely assumed that Dead Rising zombies are composed of far less than 10,000 polygons.

Wii can render more than 100 objects at 3,000 polygons each.
Or Wii can render 100 objects with more than 3,000 polygons each.

By this very basic and incredibly simple exercise in logic and deduction, it can be safely assumed the Wii can render more than just a dozen very low polygon zombies.

You know, this reminded me of the south park episode with the Jeff Goldblum-type scientist making a string of deductions. 

This is the exact script from the episode:

Jeff: Whoever they are, if they're receiving messages, they might be sending them, too. Wait a minute. c-candy bars.
Kyle: Candy bars?
Jeff: Yu-you know. Candy bars. They usually come in a wrapper. Just like you... wrap a Christmas present. Christmas happens when it's cold. Cold, as in Alaska - that's... with polar bears. Polar bears... pola... polarity! I can switch the polarity to see what transmissions are coming from the location this one is being sent to!