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And I have countless times made the writers at Kotaku look like amateur bloggers and this will be no exception.


Starting with a basic bit of logic I already posted about.

Wii is more powerful than GC.
GC in 2001 powered a title that had over 100 objects on screen at once.
Each object was composed of 3,000 fully textured and lit polygons.
Each object also had it's own A.I. path.

Gears of War has more detailed enemies than Dead Rising.
Basic Gears of War enemies are composed of 10,000 polygons.
It can be safely assumed that Dead Rising zombies are composed of far less than 10,000 polygons.

Wii can render more than 100 objects at 3,000 polygons each.
Or Wii can render 100 objects with more than 3,000 polygons each.

By this very basic and incredibly simple exercise in logic and deduction, it can be safely assumed the Wii can render more than just a dozen very low polygon zombies.


Next point.

Development time. Kotaku's supposition suggest the Wii will only render a dozen zombies on screen at launch based on the early development build magazine screen shots.

As has been the case with nearly 100% of all games ever developed, the game is optimized throughout the development cycle and either allows for more on screen, more effects or increased frame rate but usually a matter of all of them.

Kotaku's article is nothing more than a poorly conceived instigation as a means quickly gains traffic and raise revenue.



The rEVOLution is not being televised