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Did any of you play the Rogue Squadron series on GC?

If so, then never again should you doubt how many quality objects on screen can the Wii render all with their own independent A.I. paths.

Each Tie Fighter was 3k polygons with over 100 flying around.

Basic enemies in Gear of War were just 10k polygons for comparison.  I hgihly doubt the zombies in Dead Rising will need to be even half of the poly level of the enemies in Gears of War.



The rEVOLution is not being televised