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No one's screaming, but since you brought it up, the numbers currently say the same game published cross platform still sells higher on the PS2 for games like Guitar Hero and Lego Indiana Jones, undoubtedly due to the larger installed user base.

I agree that the Wii is largely competing with the PS2 in terms of overall user base, seeing as how the PS2 was last generation's broadest market seller, even if one were to completely exclude the significance of its own core demographic. Franchises like Sing Star, DDR and Guitar Hero did more for the platform overall in selling to the broadest demographic than any MGS, GoW or even FF game ever did.

When the largest of traditional core blockbusters on a platform sells to less than 10% of its overall user base, that says right there that the core demographic is not driving anywhere near a majority percentage of its revenues unless you run the assumption that the core demographic is buying multiple times more games than the typical consumer (often true, but not for every person in the core demographic).

The same applies to the Wii. Assuming a scenario in which one is studying soft attach rates in a hypothetical 100m + user base, it is far more likely to see core Nintendo franchises like Brawl and Kart see a lower overall attach rate than with what would be seen with a far smaller user base like the current one.

Games like Wii Sports Resort, Wii Play and Wii Fit on the other hand would likely see much higher attach rates in the same scenario. Why? Because they appeal to a larger audience. And that's really the only explanation that need be given for this year's E3 press conference.

Games like Wii Fit and Wii Play will be the best sellers on the platform this year, not Brawl and Kart.