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Third-party support itself is non-critical, though I'm sure people would like to believe that it is. On the software end of things, the only really important matter is having a few games that will draw users in. These games can come from any developer; as long as they satisfy a big enough demographic, they'll expand the user base. The PS2 did have a huge library, but it also had something for every demographic imaginable. This is more or less the dead opposite of the PS3 and 360, which have a serious over-focus on certain genres (most notably FPS, action, and racing), and a huge drought in almost every other genre.



Sky Render - Sanity is for the weak.