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1UP: With your new focus on user-friendly controls and playability, will this approach play into, for example, future iterations of Mario and Zelda? Will this affect game design in any way?

SM: Frankly, some of the so-called "franchise games" are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have.

http://www.1up.com/do/newsStory?cId=3168837

I don't really know what to make of this comment. It seems Nintendo want to stop making games that are specifically aimed at hardcore gamers entirely. I still believe that Miyamoto can do wrong with regards to Mario and Zelda, but if he ends up changing the experience and over-simplifying a perfect formula..

I'm worried.