I'm curious... What are the games people are buying so many extra peripherals for? Some people just go on about 4 Wiimotes, 4 nunchuks, 4 GC or Classic controllers, and then all the packed-in peripherals, and now potentially 4 MotionPluses, always using the phrase "if you want the full experience."
But it seems to me that Nintendo has made an effort to make the bulk of the experience available without a ridiculous control set-up. Look over the top 10 games on Wii. How much of the "experience" do you miss if you have just 2 Wiimotes, 2 nunchuks, and 2 old GC controllers, (along with the packed-in peripherals of course)? Or 4 Wiimotes and 2 nunchuks? I'd contend you don't miss too terribly much, and the expense isn't too much more than for other systems.
Despite billing MotionPlus as "a new standard," I bet Wii Sports Resort makes an effort to have a lot of single controller, turn-taking games, including "training" modes, and very few games which even have a 3 or 4 player mode, so that you can get a meaningful experience just by buying the game, and the vast majority of the experience just by adding a second MotionPlus. I mean, there's not going to be 4-player fencing.
And as for, "it should have been included originally!" Please. R&D takes time and money. The first 2.5 year lineup, sans 1:1, is hardly weak.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







