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IBM continues Cell development

Forums - Sony Discussion - IBM continues Cell development

slowmo said:
MikeB said:

@ blablubb

No, Joeorc talks more sense than most here.

With regard to 3rd party support, the PS3 is seeing a higher percentage of 3rd party support than the PS2 did in the past. Just look at all those PC games developers switching towards consoles. (even Microsoft did not release games like Gears of War 2, Halo 3 and Fable 2 for the PC)

There being less 3rd party exclusives, this was to be expected also in part due to the 360's headstart on the market (those 3rd parties have *always* been multi-platform in the past ([ike from the c64/spectrum, Amiga/ST, etc days]!, only XBox and GameCube just often weren't enough of a factor to take into consideration). At this point the PS3 does not dominate high definition gaming. But likely we will see more 3rd party PS3 exclusives in due time, because the hardware is more powerful and provides way more headroom to developers and the PS3 is very likely to overtake the 360's worldwide sales in the future.


Joeorc does have some very heavily biased views from time to time so not everything he says makes sense but enough to make him a good contributor to discussion regardless. 

In regard to the bolded section it would appear given most quotes from third parties over the past 6 months were regarding cutting PS3 support (none would have actually ever done that I hasten to add) I doubt they'll all suddenly jump ship to do exclusives now.  Sure there will always be some 3rd party exclusives but this generation has proved there will be no heavy hitters secured as anything other than a short term timed exclusive moving forward.  Look at all the rumours regarding Mass Effect 2 in that regard, a sequel to a game not available on the PS3 but potentially a source of easy revenue hence the rumours persist. 

The bit after the bolded is your opinion that I happen to differ with but that's the beauty of opinions, everyone can have them!

thank's

Well as I may Seem to some that I am Heavily Biased ,It may seem that way an if so I am sorry but It's not my Intent to be seen that way, I like all this generation game system's, Now Some I like more than other's due mainly of some Quirk's that may not be my cup of tea, but for other's it may be a better fit.

I am not perfect god know's, but I strive to be level headed when I post something mainly due to Experience that I have with something's.

with that being over time. , an Experience with a subject, technology industry etc. "god I will be 40 years old in jan"

while I may not agree with many on the board, and while those same may not agree with me I would hope that since the common subject of 

"we are all gamer's here" or at least I would hope you have some Fanfare to be somewhat of a gamer.

That Each person would or could respect Each other on the Board. and maybe be a little more Civil toward each other.

after all It's about the Game's. yes the site is about Sale's Data and that is Fun also, but its not just about sale's data on something, It's about sales Data on game system's, an lets face it you must be some kind of gamer if your on a site about video game sale's data.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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RAZurrection said:

1.The biggest problem for the PS3 and 3rd party games is because Cell has been discontinued, 2.there's no point spending any money towards PS3 exclusives, because it's not future proofed. 3.Now we know symmetrical cores are taking over the home PC market and Xbox 360 is going to outsell the PS3 this generation, as well as them being used future hi-end PC set-ups.

4.Thats why the PS3 is falling behind on cross platform games like MW2 compared to CoD4 2 years ago, 5.the PS3 wasn't designed to go on for this long using single core CPUS and segregated GPUS with seperate vector and shader units. Sony hoped developers would use the PS3 as the main development platform for all games this gen, instead it just downgrade games for the PS3 to handle.

It's also why games like Crysis 2 and Rage look and run better then PS3 exclusives, there's just more money going into engines that Cell can't handle as well. This is also why MGS: Rising is leading on 360 now and Square Enix made FFXIII multi, they need to make sure they aren't left behind on the engine front or they'll perish and die like Free Radical and Factor 5.

YOUR POINT'S:

1. no the Cell Processor is still being used, and will still be used going forward most likely in the PS4.

2. THAT VERY SAME THING COULD BE SAID ABOUT ANY PLATFORM, that's like saying well we could make this game but it will take us 3 year's , but in that time much upto date hardware would be released, does that stop PC software developer's..no, and that's not going to stop any developer's for game console's. the only thing that stop's that is the publisher's. sometime's you have development house's within publisher's..

3. so what if the xbox360 outsell's the PS3, it's not like FORD does not get outsold by GM or vice versa, future High end PC set-up's are subjective on what you want that PC to do. THERE IS A BIG PROBLEM TRYING TO EQUATE THE PC HOME MARKET WITH THE GAME CONSOLE MARKET if anything more convergence in the consumer electronic market is making sure of that.

4. cross platform, you do know that many developer's did not get their PS3 development kit's until much later than the developer wanted. an second It take's time learning a New hybrid core processor with limited API's at the time for many of the development team's had to start from scratch with a much higher learning curve, with limited Time in which to do so. with their current Game engine's needed to be redone or tweaked with tool chain's that could implement those new API's into their development Tool's. not counting the Time and resources in doing so.

and that's also why many 3rd party development team's decided to go multi-platform this generation anyway the cost in game development was way too high anyway no matter what platform you are developing for aside from system's that have been on the market longer the cost for game's is still much higher than many companies would or rather like.

5. your right the PS3 was designed for multi-core software development design along programming parallel algorithms. 

WHICH GAME'S LIKE UNCHARTED, UNCHARTED 2, LITTLE BIG PLANET HAVE shown to work wonder's on the PS3. so yes your Right, single core

software design was not the main object in game development for the PS3.

everything else you have stated is pretty subjective on a person by person basis.

as for Cell not being made to handle certain engine's, well no duh, you can build any game engine that could swamp any processor. 

 

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

MikeB said:
@ Kynes

You said that Cell is great doing AA


Compared to what?

- I said it can do AA and flexibility is a benefit.
- I said the 360 does not have a real technical advantage regarding anti-aliasing.

I didn't say anything with regard to performance vs the RSX, however I can imagine this flexibility to provide for potentially big benefits and this approach to be used efficiently together with other deferred rendering techniques.


Some more details from Eurogamer:

"The PS3 rendition of Pandemic's The Saboteur is different though. It's special. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance."

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
MikeB said:
@ Kynes

You said that Cell is great doing AA


Compared to what?

- I said it can do AA and flexibility is a benefit.
- I said the 360 does not have a real technical advantage regarding anti-aliasing.

I didn't say anything with regard to performance vs the RSX, however I can imagine this flexibility to provide for potentially big benefits and this approach to be used efficiently together with other deferred rendering techniques.


Some more details from Eurogamer:

"The PS3 rendition of Pandemic's The Saboteur is different though. It's special. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance."

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry


You're taking one specific case and trying to apply it to all games.  We don't really know how computationally expensive the technique is and if it would be feasible to use with many games, especially those that already have performance issues.



wow people get way too into this. Its kinda funny to read how upset with each other you all are.



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

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http://www.techradar.com/blogs/article/best-of-ceatec-2009-the-future-of-tv--641508

http://www.techradar.com/blogs/article/hands-on-with-toshiba-s-cell-tv-655418

Who says the Cell has no future?



PS3 Will Be King By 2016.

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