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Forums - Gaming Discussion - It is time for Shigeru Miyamoto to retire (Malstrom)

He more and more confirms my impression of a tail that wants to wag the dog.
But now that his theories and theorems are proven wrong, he's becoming a hysteric sissy begging for attention too.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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I'm glad Malstrom wrote this.

Now Nintendo fans will stop reading his blog which means no one will read his blog which means I won't have to see his drivel wasting space in the hot topics here anymore.



Onyxmeth said:
liquidninja said:
theRepublic said:
Malstrom needs to learn to read. Nowhere was he arrogant. Nowhere did Miyamoto blame consumers. He wants to learn from the mistakes in that game to make a better game.

Malstrom needs to stop blogging so much and work on those articles he claims are coming. He has been making factual errors and now this. He needs to evaluate what he is doing, because lately he seems to think that everything he says is the gospel truth.

How? What did he write that gave you that impression? This has to be at least the fifth time I've seen someone on here express that impression of him.

What I think is going on is that some Nintendo fans have been been treating everything he says as the gospel truth and now that he's expressing unfavorable opinions and analysis of Nintendo's business it's no longer to Nintendo fan's advantage to treat his material that way. Now he's a "old school, nostalgic, random, blogger, who, doesn't know anything about games". Well, he is the same guy who was rooting for Nintendo back when it looked like they were starting a revolution. His only mistake was thinking that Nintendo was serious about it.

I noticed that also. I haven't seen Malstrom change one bit. He's still up the ass about disruption and Blue Ocean strategy, and he's as black and white as ever in what is right and wrong. I really think many people were only happy that he was in Nintendo's corner and weren't really paying attention to him. I must admit I thought he was quite the fanboy for a while and figured he was always creating things to place Nintendo into a good light. Obviously that's not the case.

I don't agree with Miyamoto retiring, but he brings up some good points, and frankly this is exactly what all of his pro-Nintendo shit sounded like also. It was cocky and brash and Nintendo fans supported it and ate it up until he turned on them.

Remember when this guy was praised for taking the unfavorable position and predicting success for the Wii when everyone else said it would fail? He based that on the same principles and lessons that is now telling him that Nintendo is doing something wrong. Maybe he's right or maybe he's wrong, but for those of you that listened to him before, why shut him out now? Why not actually pay attention to what he says? He is after all the one analyst that got it right.

 

I first knew about Malstrom through this site and the first article I read was great. I bookmarked the site. Then the next 4 articles I read were extremely biased. I deleted my bookmark and stop reading his articles. Therefore, I didn't read his whole article in the OP.

However. I'm wondering how was Miyamoto arragant based on what theRepublic quoted. I think twisting somenoe else's words to prove a point is arragant.

Also, there are a few posts in this thread stating Miyamoto always creates new gameplay with old IPs (Mario, Zelda, etc). My question is at least it's new gameplay. Why does it matter if it's new IP or old IP? Also, Miyamoto does create great new IPs after SNES in addition to the Mario/Zelda franchises. We got Waverace 64 and Animal Forest on N64, Pikmin on Gamecube, Nintendog on DS, and Wii Sports/Wii Fit on Wii.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

simple economics would at least indicate that he is still a greater asset than a liability.



Monster Hunter: pissing me off since 2010.

LiquidNinja, have you ever disagreed with one of Malstrom's articles?  Just wondering.



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Soriku said:
Why is user game content such a bad thing in an already packed game? Not like they're half assing it or anything. I'm not getting the complaints.

It's not bad in an already packed game. Malstrom's point is that a game consisting entirely or resting on user generated content is a bad thing. The difference is Wii Music and Super Smash Bros. Brawl. Wii Music requires everyone to create something. It has no content of it's own. Smash Bros. has a level editor hidden within a mass of content created for the game. The problem according to Malstrom is the Wii Musics of the world, not the Brawls.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



And to reiterate what I said in the comments of the news article on this, Malstrom is completely missing the point of UGC. He's looking at the failures of UGC and missing the successes, like LBP or Warcraft III, and he's completely overlooking why the latter succeed. To copy & paste my comment from before (I'm a lazy son of a bitch, what can I say):

People need to understand that what makes LBP a success is the ability to SHARE content. You don't simply create content. You can easily play other peoples content, so the few people that truly enjoy creating content (and are good at it) keep guys like me supplied with a never ending stream of fun levels to play. A majority of LBP's players aren't there to create content. They're there to enjoy the plethora of created content floating around.

This is the key to UGC. Not everyone wants to create stuff. In fact, it's probably a minority that do. However, having this UGC made available to the masses in an easy to access manner is what keeps people coming back time and time again, and it is why LBP and Youtube are so successful. Much like how the custom maps in Age of Mythology and Warcraft III (DotA, Mythodea, Cat & Mouse) are often the most played maps, and they are what keep people coming back to these games for years and years and years.



makingmusic476 said:

LiquidNinja, have you ever disagreed with one of Malstrom's articles?  Just wondering.

LOL, I don't think I've ever disagreed with any of his articles. It's probably because he's never wrong.

Yeah, I actually have disagreed with him on a couple of things but I really just email him on those occasions. I don't do that often though because I know he gets a ton of emails and mine is likely to get lost in a virtual heap.

I only ever post a article of his when I really agree with it and nobody else is saying anything like it.



liquidninja said:
makingmusic476 said:

LiquidNinja, have you ever disagreed with one of Malstrom's articles?  Just wondering.

LOL, I don't think I've ever disagreed with any of his articles. It's probably because he's never wrong.

Yeah, I actually have disagreed with him on a couple of things but I really just email him on those occasions. I don't do that often though because I know he gets a ton of emails and mine is likely to get lost in a virtual heap.

I only ever post a article of his when I really agree with it and nobody else is saying anything like it.

Gotcha.  I was just wondering.  Like you said, you only post the articles when you agree with them, so it kinda created some sort of association between you two in my mind.



makingmusic476 said:
And to reiterate what I said in the comments of the news article on this, Malstrom is completely missing the point of UGC. He's looking at the failures of UGC and missing the successes, like LBP or Warcraft III, and he's completely overlooking why the latter succeed. To copy & paste my comment from before (I'm a lazy son of a bitch, what can I say):

People need to understand that what makes LBP a success is the ability to SHARE content. You don't simply create content. You can easily play other peoples content, so the few people that truly enjoy creating content (and are good at it) keep guys like me supplied with a never ending stream of fun levels to play. A majority of LBP's players aren't there to create content. They're there to enjoy the plethora of created content floating around.

This is the key to UGC. Not everyone wants to create stuff. In fact, it's probably a minority that do. However, having this UGC made available to the masses in an easy to access manner is what keeps people coming back time and time again, and it is why LBP and Youtube are so successful. Much like how the custom maps in Age of Mythology and Warcraft III (DotA, Mythodea, Cat & Mouse) are often the most played maps, and they are what keep people coming back to these games for years and years and years.

Why would LBP be the success? Isn't it relatively on par with Wii Music saleswise? The way Malstrom thinks is that the large evergreen titles that go on to sell countless millions are the successes. This is where he thinks UGC centered titles don't belong. Is a UGC title going to anchor a fall lineup for Nintendo or Sony? Wii Music and LBP didn't do a good job of it. I think Malstrom's always on the big picture, and I'm sure if some third parties were making games like Wii Music and LBP and getting some moderate success on them, he wouldn't care. His attention is on the decisions of the big three and to be honest Miyamoto does seem to have his head wrapped around the idea of UGC a little more than is comfortable if you're someone that is against the idea, like Malstrom is.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.