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And to reiterate what I said in the comments of the news article on this, Malstrom is completely missing the point of UGC. He's looking at the failures of UGC and missing the successes, like LBP or Warcraft III, and he's completely overlooking why the latter succeed. To copy & paste my comment from before (I'm a lazy son of a bitch, what can I say):

People need to understand that what makes LBP a success is the ability to SHARE content. You don't simply create content. You can easily play other peoples content, so the few people that truly enjoy creating content (and are good at it) keep guys like me supplied with a never ending stream of fun levels to play. A majority of LBP's players aren't there to create content. They're there to enjoy the plethora of created content floating around.

This is the key to UGC. Not everyone wants to create stuff. In fact, it's probably a minority that do. However, having this UGC made available to the masses in an easy to access manner is what keeps people coming back time and time again, and it is why LBP and Youtube are so successful. Much like how the custom maps in Age of Mythology and Warcraft III (DotA, Mythodea, Cat & Mouse) are often the most played maps, and they are what keep people coming back to these games for years and years and years.