JerCotter7 said:
Anyone care to explain what 360mhz physics is? And what does GT5:P or NFS use?
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It's 360 Hz - not MHz. The definition of the unit Hertz (Hz) is "one cycle per second". What this means is Forza 3 completes all the physical calculations it uses during gameplay 360 times per second. MHz would mean it is doing this 360 million times a second - that's just not possible on these boxes. The game displays itself at 60 Hz so for every frame you see on screen, everything behind the scenes has been calculated 6 times. It's quite intriguing to watch the telemetry as all this happens.
Whether or not this matters depends solely on the accuracy and precise modelling of natural physical systems. I mean, any game could refresh their physics 360 times per second but using physical models that provide a near 1:1 with actual real-world physics is the challenge. I could make a basic VB game that refreshes itself at 360 Hz but my only physics calculation could be y = y + 0.5. It's doing 360 Hz but the physics suck! and are not representative of anything in the real world.
As for what GT5:P and NFS use, I have no clue. I'll go look it up but my best bet for NFS is either 30 or 60. Will post again if I find anything!
P.S. Sorry if I sounded as if I was talking down. I read the post back after posting it and it does sound that way. Didn't mean to. Cheers!