By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - CiNG on its adventure game; new Another Code game coming

http://www.cubed3.com/news/13027/

 

Cubed3's Adam Riley: It has been four years since Two Memories was released on DS. What lessons did you learn from feedback people gave you and how did this help you with the creation of Another Code: R?

Takuya MIYAGAWA, Producer at Cing: We had a strong feeling that the combination of adventure and puzzles in the gameplay was favoured by a large amount of players. With that in mind, and considering the unique control system of the Wii, I believed we could invent a new kind of fun that differed from the DS version. In addition, the 3D graphical expression meant we were able to expand players' imaginations about Ashley more than ever before.


AR: Sales figures from Media Create showed that Another Code on Wii struggled to sell, despite the DS game doing so well. Why do you think it was not as widely accepted, and are you disappointed with sales so far?

Satoshi KIRA, Co-Producer at Nintendo: On this Wii title we believe we have realised new puzzle-solving and control methods using the Wii Remote and 3D graphics that are simply not possible to recreate on the Nintendo DS. On the other hand, its game style is somewhat similar to reading a novel alone, and that could be why it might not have been as welcomed by current Wii user base as expected.

However, it has to be stressed that we are not disappointed in its sales results at all. We do hope that it will get a long-term endorsement, not only from adventure fans, but also from new gamers who are currently playing games such as "Wii Fit" or "Wii Sports" and are looking for their next step into the gaming world.

AR: The range of puzzles in the DS game is extremely impressive and people wondered how such fantastic ideas could be translated to Wii. However, your team has created so many clever puzzles for Another Code: R! How did you manage to get so many uses out of the Wii Remote without making the experience too much like a mini-game title?

Taisuke KANASAKI, Character Design and Art Director at Cing: When devising new puzzles, we always try to consider their relationship with the actual storyline first. "What if we could invent an amazing puzzle idea that has no point and bears absolutely no relationship to the main story?" This has been one of the main mottos of CiNG titles in the past and was most certainly a key phrase we kept in mind for "Another Code: R".

AR: The range of puzzles in the DS game is extremely impressive and people wondered how such fantastic ideas could be translated to Wii. However, your team has created so many clever puzzles for Another Code: R! How did you manage to get so many uses out of the Wii Remote without making the experience too much like a mini-game title?

Taisuke KANASAKI, Character Design and Art Director at Cing: When devising new puzzles, we always try to consider their relationship with the actual storyline first. "What if we could invent an amazing puzzle idea that has no point and bears absolutely no relationship to the main story?" This has been one of the main mottos of CiNG titles in the past and was most certainly a key phrase we kept in mind for "Another Code: R".

AR: The conclusion to Matt's story about his missing father seemed very rushed and unfulfilling. Was his story concluded so briefly at the end due to time constraints during development? Or will we learn more about Matt and his father in a future Another Code game?

SUZUKI: The story of Matt is not complete at this moment. Matt has now established a close friendship with Ashley, just as D did in the original Another Code. However, there is a huge difference between D and Matt in that D is already dead and all he has is his past. Matt, on the other hand, has a grand future ahead of him from which to use as source material. In terms of the potential for Matt's story in the future, we are definitely going to express his entire storyline through the world of Another Code, including how his friendship develops with Ashley and more on the story of his father, Michael.


AR: When the game is completed, what incentive is there for players to re-load the save file and play the game for a second time? Are there any new puzzles or a different ending included?

Shigeru KOMINE, Director at Cing: When playing Another Code: R for a second time the puzzles become slightly more difficult than before. Also, Richard Robbins sends messages to Ashley that are named the "Lake Juliet Report", which tell more of the story behind Lake Juliet itself. Additionally, in a specific spot the player will be able to discover the secret creature hidden in the lake, so please do try to play the game a second time round!

AR: Were there any specific changes made from the initial stages of the development process through to the final stages?

KOMINE: In the early stages of development we were going to use both the Wii Remote and Nunchuck. We also produced puzzle ideas utilising the Nunchuck. During the mid-point of the development process, though, we decided to reach the goal of developing a game where you can play whilst even lying down on the couch, so we abandoned the Nunchuck. However, the user interface did not have to be totally changed as we had been focusing on reducing the players' burden. We have, though, designed a totally new interface from scratch for Wii, rather than sticking with the one found in the DS.


AR: Will you be considering making a new Another Code for DS again, or is Wii the direction you want to take the series in now?

MIYAGAWA: We are not planning on sticking to any one specific platform. We still have plenty of new ideas that we would like to explore on both Wii and Nintendo DS, so we are keeping our options open where possible.


AR: There are several references to Hotel Dusk found in Another Code: R, such as photographs showing characters from the game, and Bob Fox being the son of two characters from Hotel Dusk. Does this mean that Kyle Hyde and Ashley Robbins may possibly meet in a future game?

SUZUKI: Exactly! The story of Ashley and that of Kyle Hyde have some aspects that are indeed in common and they must definitely be linked, as you mention. Personally, I'd like to see an older Kyle Hyde, all sobered up and acting cool, have an encounter with a grown-up Ashley who is much more positive than when she is just a young girl.

AR: Finally: In 2007, when talking about Kyle Hyde, Mr. Takuya Miyagawa told Cubed3 "you may have the chance to see him again in the near future." He also said "I believe we will be able to provide an unprecedented adventure if Another Code and Hotel Dusk are realised on Wii." Therefore, now that Another Code has arrived on Wii is Hotel Dusk already being made as well?

MIYAGAWA: We have nothing concrete that we can currently comment on right at this moment. However, considering there is such a high level of expectation around this idea, as well as all the new ideas that are unique and fun related to the Wii system itself, I believe there would definitely be a possibility of this happening. All I can say is that we are definitely going to challenge various kinds of possibilities in the future! *smiles*


AR: Finally, can you tell us anything about your DS game for Tecmo, 'Again: Eye of Providence'?

MIYAGAWA: Unfortunately we at CiNG cannot announce anything specific about the game at the moment, including news of its release date. However, please look forward to hearing some news from TECMO, the publisher of the title, in the near future!

 

For the ADD-afflicted among us:

AR: The conclusion to Matt's story about his missing father seemed very rushed and unfulfilling. Was his story concluded so briefly at the end due to time constraints during development? Or will we learn more about Matt and his father in a future Another Code game?

SUZUKI: The story of Matt is not complete at this moment. Matt has now established a close friendship with Ashley, just as D did in the original Another Code. However, there is a huge difference between D and Matt in that D is already dead and all he has is his past. Matt, on the other hand, has a grand future ahead of him from which to use as source material. In terms of the potential for Matt's story in the future, we are definitely going to express his entire storyline through the world of Another Code, including how his friendship develops with Ashley and more on the story of his father, Michael.

 

Mind you, I'd be more excited if I'd had a chance to actually, y'know, play the sequel...Tell me about homebrew folks.



Around the Network

Hotel Dusk and Another Code are two of my most favourite games on DS, but I really think it's pointless to have more sequels to these games as both of them are pretty much complete, story-wise. And I don't think anyone's really anticipating to see Kyle Hyde and Ashley Robbins meet in one game.

Anyway, I am looking forward to hear more about Again: Eye of Providence.



I really loved playing Another Code R. It was an excellent experience.



wii number: 8166 7045 0170 7783 (don't forget to inform me if you add me)

Zones said:
Hotel Dusk and Another Code are two of my most favourite games on DS, but I really think it's pointless to have more sequels to these games as both of them are pretty much complete, story-wise. And I don't think anyone's really anticipating to see Kyle Hyde and Ashley Robbins meet in one game.

I...I am...

 

And actually, I'd say Hyde's story has plenty more to be explored. The funny thing about Hotel Dusk (and this is one of the reasons I like it so much) is that plot-wise, nothing happened during the entire game. Kyle Hyde learned the story of everyone in that hotel, but he didn't solve a single problem. The next morning, everyone (save for the main girl, I guess) is still in the same situation they were in the night before. The difference is that everyone, including Hyde, learned how to be at peace with their respective situation, and resolved to stop running from their problem.

It's a very mature way of tackling a story, and I really appreciate it. That said, it also means that there's a ton of space to do a sequel...



if they make a sequel to hotel dusk on wii i would get that day one!



Around the Network

I hope the Wii sequel gets a US release date. Otherwise I'll have to attempt to get the PAL one working here since I really like the DS game.



3DS - 2277 - 6636 - 6675 WiiU - Vectorferret
(Write on wall or PM if adding)
KylieDog said:
If they add voice acting I might buy this one.


Seriously, these sorts of games had voice acting back in the PS1 days.

Too bad a DS card only has as much memory as a N64 cartidge.



Pixel Art can be fun.

I want a sequel for Hotel Dusk, and i want to play Another Code R so bad!! >__



Nintendo is the best videogames company ever!

SmokedHostage said:
KylieDog said:
If they add voice acting I might buy this one.


Seriously, these sorts of games had voice acting back in the PS1 days.

Too bad a DS card only has as much memory as a N64 cartidge.

More in most cases. The biggest N64 cartridge was 64 MiB (and games like Conker did use voice acting on them), DS cards have already been made with 256 MiB. The disadvantage is that DS cards are slower, hence the system having loading times when the N64 didn't.

Edit - However, the amount of dialogue in Another Code is quite high, so there may not be enough space. Personally I don't care, and since it's expensive it's probably not worth it for the developer. I do want acting in Zelda Wii though, Nintendo can afford it and a full TV has good enough speakers to really take advantage of it.



3DS - 2277 - 6636 - 6675 WiiU - Vectorferret
(Write on wall or PM if adding)
However, it has to be stressed that we are not disappointed in its sales results at all.

Nice. Now give the game to other publisher so it can release it in US and sell even more. =)

 ..........
^Click on cards to level'em up!!!^ =D