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Forums - Gaming Discussion - Valve on Piracy

volrath50 said:
Aion said:
New games should have there own unique codes with there game discs and only work on one system.

Congraulations. You just reinvented the serial number. Quite possibly the single most effective solution at preventing piracy. It is literally impossible to find serial numbers ANYWHERE on the internet.

 

Alternativly, you may have just invented an even more restrictive SecuROM. After seeing how well it worked for Spore, you just KNOW increasing restrictions will only cut down on pirated copies.

LOL



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So it is justifiable to pirate games, so long as you purchase the good ones? LOL. Fucking stupid logic. People and their fucked up views entitlement.



JaggedSac said:

So it is justifiable to pirate games, so long as you purchase the good ones? LOL. Fucking stupid logic. People and their fucked up views entitlement.

Free market. Good ones make money, bad ones go bankrupt.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
JaggedSac said:

So it is justifiable to pirate games, so long as you purchase the good ones? LOL. Fucking stupid logic. People and their fucked up views entitlement.

Free market. Good ones make money, bad ones go bankrupt.

So it is your right to play each and every game for free via piracy(which I know you do), and then choose to pay for the good ones???  That would be game development via donations.  If you really cared about seeing if a game was good or not, most have demos, try it that way.

Once again, fucked up ideals of entitlement.  People now days think they have the right to do whatever the fuck they want.  And think people are oppressive when they tell them they shouldn't be doing it.



JaggedSac said:
vlad321 said:
JaggedSac said:

So it is justifiable to pirate games, so long as you purchase the good ones? LOL. Fucking stupid logic. People and their fucked up views entitlement.

Free market. Good ones make money, bad ones go bankrupt.

So it is your right to play each and every game for free via piracy(which I know you do), and then choose to pay for the good ones???  That would be game development via donations.  If you really cared about seeing if a game was good or not, most have demos, try it that way.

Once again, fucked up ideals of entitlement.  People now days think they have the right to do whatever the fuck they want.  And think people are oppressive when they tell them they shouldn't be doing it.

I don't pirate games... but game development SHOULD be done via donations.

Mount and Blade... is a very good example of this.

Instead we have arbitrary and freedom curtailing laws to prop up a buisness system not meant for a virtual world.

If jesus were to show up at Red Lobster... enjoy his meal.... then start making red lobster meals appear via his divine powers for free and started giving them out to everyone he saw...

Should jesus be arrested?   I mean that is the physical world application of piracy.  The truth is.  Videogames and media like thi are working on a flawed buisness model for what the product is.

Videogames aren't so much products even.  They're more services then anything else.  The service of creating a game... and should be sold as such.



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Kasz216 said:
JaggedSac said:
vlad321 said:
JaggedSac said:

So it is justifiable to pirate games, so long as you purchase the good ones? LOL. Fucking stupid logic. People and their fucked up views entitlement.

Free market. Good ones make money, bad ones go bankrupt.

So it is your right to play each and every game for free via piracy(which I know you do), and then choose to pay for the good ones???  That would be game development via donations.  If you really cared about seeing if a game was good or not, most have demos, try it that way.

Once again, fucked up ideals of entitlement.  People now days think they have the right to do whatever the fuck they want.  And think people are oppressive when they tell them they shouldn't be doing it.

I don't pirate games... but game development SHOULD be done via donations.

Mount and Blade... is a very good example of this.

Instead we have arbitrary and freedom curtailing laws to prop up a buisness system not meant for a virtual world.

If jesus were to show up at Red Lobster... enjoy his meal.... then start making red lobster meals appear via his divine powers for free and started giving them out to everyone he saw...

Should jesus be arrested?

Depends on if he was on Red Lobster property or not.

 

Has any business system besides non-profit organizations ever succeeded via a donation system?  One game is not a system.  And all games developed under a donation based system would have graphics just as shitty as Mount and Blade.  And if you don't care about that.  Good for you, a lot of the world does.

EDIT:  He should also be arrested for breaking the Law of Conservation of Energy :)



Kasz216 said:

Videogames aren't so much products even.  They're more services then anything else.  The service of creating a game... and should be sold as such.

So it should be a pay as you play model?  Because that is how most services work.  Monthly bill depicting how much gaming you did via the service they provided.



JaggedSac said:
Kasz216 said:

Videogames aren't so much products even.  They're more services then anything else.  The service of creating a game... and should be sold as such.

So it should be a pay as you play model?  Because that is how most services work.  Monthly bill depicting how much gaming you did via the service they provided.

No.  Pay as they create.

Look at the aforementioned Mount and Blade.  It's development was paid for via Beta keys.

 

Pay as you create/advertising is the way it should work.

Though pay as you play/MMO models to work well as well for some games.

 

It's how playwriting used to work.



I'd also like to add.

Not having DRM will improve your sales.



Kasz216 said:
JaggedSac said:
Kasz216 said:

Videogames aren't so much products even.  They're more services then anything else.  The service of creating a game... and should be sold as such.

So it should be a pay as you play model?  Because that is how most services work.  Monthly bill depicting how much gaming you did via the service they provided.

No.  Pay as they create.

Look at the aforementioned Mount and Blade.  It's development was paid for via Beta keys.

 

Pay as you create/advertising is the way it should work.

Though pay as you play/MMO models to work well as well for some games.

 

It's how playwriting used to work.

Ok.  Start yourself a company of more than 6 people and try to implement a pay as you create model.  I would be very interested to see how well you do.  Nothing like hinging a loan payment on donations.

 

I would not use playwriting as an example.  That would actually be just like the current video game system we have now.  Creation is paid for by a publisher of sorts and then the publisher makes money based on selling access to the creator's works to the end customer.

 

Theatre Company pays playwrite for play.  Theatre Company sells tickets to customers for the right to view the play.

Publisher pays developer for game.  Publisher sells customers the rights to play the game.