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Gaming - Valve on Piracy - View Post

Kasz216 said:
JaggedSac said:
Kasz216 said:

Videogames aren't so much products even.  They're more services then anything else.  The service of creating a game... and should be sold as such.

So it should be a pay as you play model?  Because that is how most services work.  Monthly bill depicting how much gaming you did via the service they provided.

No.  Pay as they create.

Look at the aforementioned Mount and Blade.  It's development was paid for via Beta keys.

 

Pay as you create/advertising is the way it should work.

Though pay as you play/MMO models to work well as well for some games.

 

It's how playwriting used to work.

Ok.  Start yourself a company of more than 6 people and try to implement a pay as you create model.  I would be very interested to see how well you do.  Nothing like hinging a loan payment on donations.

 

I would not use playwriting as an example.  That would actually be just like the current video game system we have now.  Creation is paid for by a publisher of sorts and then the publisher makes money based on selling access to the creator's works to the end customer.

 

Theatre Company pays playwrite for play.  Theatre Company sells tickets to customers for the right to view the play.

Publisher pays developer for game.  Publisher sells customers the rights to play the game.