"Why is it when a company decides to make a ‘non-casual game’, it contains every hardcore cliché that exists? Many of these ‘hardcore’ games are either extremely generic or extremely weird. Madworld, with its black and white color, is extremely weird. Deadly Creatures, which is a ‘down close’ view on scorpions and spiders, is extremely weird. While these ‘hardcore’ Wii games have merits, they are just weird and wouldn’t sell even on the PS2. For some bizarre reason, it is always Nintendo’s fault that their weird games don’t sell."
I think Bobbufflo's sig answers most of Mark Rein's sentiments, but let me fill in the rest:
Despite what Wii/Nintendo haters may say or think, huge financial flops haven't happened on the Wii yet. Games have underperformed, yes, all consoles have games that underperform. But "huge" financial failures haven't happened once on the Wii. Wii games, especially from 3rd parties, have rarely ever exceeded a $15 million development budget.
Look at how he cherry-picks one EA Wii game, Madden 2009 to prove his misguided point. Madden 2009 has sold more on the Wii than any GameCube version of Madden, from Madden 2002 to Madden 2008. He must have a counting problem if he thinks Madden 2009 Wii selling 800,000 copies is a problem. As for EA's Wii-Specific alteration to Madden's artstyle, they are trying something different as an experiment to address a wider audience. If it fails, they can always revert back to the original Madden formula and continue on. They took a play card from Ubisoft's Shaun White Snowboarding and made a stylistic artstyle that runs CLEAN. Clean polish is an important part (along with motion control) of separating Madden Wii from its PS3/360 counterparts. Sorry if originality and change isn't his cup of tea.
EA's other recent Wii titles have dominated the Wii Top 20 recently and are enjoying healthy sales in their positions. EA is making a Wii/DS exclusive Need For Speed, and in terms of quality, has improved its Wii Support by leaps and bounds. Also they have Dead Space Extraction on the way.
EA is hitting their friggin Wii PEAK.
He also thinks that Wii support is wearing these companies thin, therefore making their HD efforts fail? NO WAY boss, the HD failure is a result of mismanagement, and high development costs of the PS3/360 console games themselves.