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Forums - Gaming Discussion - Whats the most PROFITABLE Game Ever?

wii sports



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SmokedHostage said:
Easily WoW. Lol @ anyone saying anything else.

Thank you for your constructive and informing comment, which also made the people who were wrong accept being wrong without feeling stupid.



To anyone saying Wii Sports, I really hope you're kidding.



 

 

Pineapple said:
SmokedHostage said:
Easily WoW. Lol @ anyone saying anything else.

Thank you for your constructive and informing comment, which also made the people who were wrong accept being wrong without feeling stupid.


I'm just saying 11 million people, 15 dollars a month.. doesn't take hard math to understand that.



Pixel Art can be fun.

indodude said:
10,000,000(average) WoW players x $15 per month = $150,000,000 per month


Holy shit I just realized that

It is over a Billion a year.  World of Warcraft alone is a large chunk of the entire PC gaming industry.



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WoW and Pokemon



mrstickball said:
tarheel91 said:
The thing y'all have to consider is that an MMO has to build up userbase. It hasn't been at 10 million since the moment it was released. It probably still is the most profitable, but the argument a lot of you are making isn't valid.

Another heavy hitter is Maple Story. It had 50 million players in Asia, and that was a couple of years ago (very popular in China). It's got a humongous userbase in the States as well. While it doesn't have monthly fees, it makes a ton on micro transactions. I believe it made 220 million the FIRST YEAR after its introduction (a very long time ago), and it's grown exponentially in popularity since then. Also, consider how little it took to create. It's a 2D side scrolling, sprite-based, MMORPG. Most of the cost of maintenance is servers, I'm betting.

If MS is making $16m/mo, that puts it in a very strong position, but WoW is making far more than that. Blizzard, in 07 (in which, WoW had a much smaller userbase) reported sales of $1.2 Billion USD for the year. That was with 7-8 million concurrent users (it's 11m now, FYI). That's nearly $100m/mo, and had profits exceeding $40 million USD a month. World of Warcraft hit $250 million USD a year in 2005. When you talk WoW players, you have to factor in:

  • Boxed Product Cost ($20 a player at any store)
  • $3-15 monthly subscription (varies on payment plan and location. Asia is cheaper, but the West charges upto $15/mo)
  • Expansions (Another $20+ a pop)
  • Ad monetization on Battle.net and other sites (I actually have hard info on what they make on this, but I don't think I can say).

Between it all, I wouldn't be suprised if WoW is bringing in between $150 and $200 million a month now. Maple Story is doing phenominal, but you have to consider that it's revenue streams aren't going to be as hot as a subscription based service like WoW.

I wasn't suggesting it was doing better than WoW.  No way, haha.  I was just saying it's very profitable as well.  By now, I'm guessing it's closer to around 50 mil (I read a forum post from a PR person stating that US was its biggest market in terms of revenue) considering all the growth its had.  The amount of new content they provide is pretty small relative to WoW, so it's probably more of a smaller investment, smaller payoff kind of thing.

@SmokedHostage: I'm not arguing against WoW, but this 11 mil argument has got to stop.  They've only recently had that much.  They've had to build up to that mark.  It hasn't been making money as if it's had 11 mil users this entire time.



I'm surprised nobody mentioned GTA:SA. The game probably costed little to make and sold more than 20m. I don't know if it compares to WoW though.



How many cups of darkness have I drank over the years? Even I don't know...

 

probably wow



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

mrstickball said:
Not in order:

World of Warcraft
Wii Fit
Rock Band
Mob Wars
Sins of a Solar Empire

Are some really big ones. It's hard to quantify: Are we talking net revenue, or in terms of investment, too? SOASE cost $1m to make and sold 500,000 copies directly from Stardock, so every dime went to the developer....That's mighty impressive. Mob Wars makes $22k/day as of last year, and has only grown...It's a flash based game.

why would rockand be in there?

i mean niether guitar hero or rockband come close but if you were to choose one its would have to be guitar hero game, its a much bigger franshise 



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