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Whats the most PROFITABLE Game Ever?

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tarheel91 said:
The thing y'all have to consider is that an MMO has to build up userbase. It hasn't been at 10 million since the moment it was released. It probably still is the most profitable, but the argument a lot of you are making isn't valid.

Another heavy hitter is Maple Story. It had 50 million players in Asia, and that was a couple of years ago (very popular in China). It's got a humongous userbase in the States as well. While it doesn't have monthly fees, it makes a ton on micro transactions. I believe it made 220 million the FIRST YEAR after its introduction (a very long time ago), and it's grown exponentially in popularity since then. Also, consider how little it took to create. It's a 2D side scrolling, sprite-based, MMORPG. Most of the cost of maintenance is servers, I'm betting.

If MS is making $16m/mo, that puts it in a very strong position, but WoW is making far more than that. Blizzard, in 07 (in which, WoW had a much smaller userbase) reported sales of $1.2 Billion USD for the year. That was with 7-8 million concurrent users (it's 11m now, FYI). That's nearly $100m/mo, and had profits exceeding $40 million USD a month. World of Warcraft hit $250 million USD a year in 2005. When you talk WoW players, you have to factor in:

  • Boxed Product Cost ($20 a player at any store)
  • $3-15 monthly subscription (varies on payment plan and location. Asia is cheaper, but the West charges upto $15/mo)
  • Expansions (Another $20+ a pop)
  • Ad monetization on Battle.net and other sites (I actually have hard info on what they make on this, but I don't think I can say).

Between it all, I wouldn't be suprised if WoW is bringing in between $150 and $200 million a month now. Maple Story is doing phenominal, but you have to consider that it's revenue streams aren't going to be as hot as a subscription based service like WoW.



Back from the dead, I'm afraid.

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Well in my opinion probably Monopoly. Its the game where you literally make profit! It's incredible It's also the only game where a thimble can kick your big behind back to Baltic Avenue!



Easily WoW. Lol @ anyone saying anything else.



Pixel Art can be fun.

wii sports



SmokedHostage said:
Easily WoW. Lol @ anyone saying anything else.

Thank you for your constructive and informing comment, which also made the people who were wrong accept being wrong without feeling stupid.



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To anyone saying Wii Sports, I really hope you're kidding.



 

 

Pineapple said:
SmokedHostage said:
Easily WoW. Lol @ anyone saying anything else.

Thank you for your constructive and informing comment, which also made the people who were wrong accept being wrong without feeling stupid.


I'm just saying 11 million people, 15 dollars a month.. doesn't take hard math to understand that.



Pixel Art can be fun.

indodude said:
10,000,000(average) WoW players x $15 per month = $150,000,000 per month


Holy shit I just realized that

It is over a Billion a year.  World of Warcraft alone is a large chunk of the entire PC gaming industry.



WoW and Pokemon



mrstickball said:
tarheel91 said:
The thing y'all have to consider is that an MMO has to build up userbase. It hasn't been at 10 million since the moment it was released. It probably still is the most profitable, but the argument a lot of you are making isn't valid.

Another heavy hitter is Maple Story. It had 50 million players in Asia, and that was a couple of years ago (very popular in China). It's got a humongous userbase in the States as well. While it doesn't have monthly fees, it makes a ton on micro transactions. I believe it made 220 million the FIRST YEAR after its introduction (a very long time ago), and it's grown exponentially in popularity since then. Also, consider how little it took to create. It's a 2D side scrolling, sprite-based, MMORPG. Most of the cost of maintenance is servers, I'm betting.

If MS is making $16m/mo, that puts it in a very strong position, but WoW is making far more than that. Blizzard, in 07 (in which, WoW had a much smaller userbase) reported sales of $1.2 Billion USD for the year. That was with 7-8 million concurrent users (it's 11m now, FYI). That's nearly $100m/mo, and had profits exceeding $40 million USD a month. World of Warcraft hit $250 million USD a year in 2005. When you talk WoW players, you have to factor in:

  • Boxed Product Cost ($20 a player at any store)
  • $3-15 monthly subscription (varies on payment plan and location. Asia is cheaper, but the West charges upto $15/mo)
  • Expansions (Another $20+ a pop)
  • Ad monetization on Battle.net and other sites (I actually have hard info on what they make on this, but I don't think I can say).

Between it all, I wouldn't be suprised if WoW is bringing in between $150 and $200 million a month now. Maple Story is doing phenominal, but you have to consider that it's revenue streams aren't going to be as hot as a subscription based service like WoW.

I wasn't suggesting it was doing better than WoW.  No way, haha.  I was just saying it's very profitable as well.  By now, I'm guessing it's closer to around 50 mil (I read a forum post from a PR person stating that US was its biggest market in terms of revenue) considering all the growth its had.  The amount of new content they provide is pretty small relative to WoW, so it's probably more of a smaller investment, smaller payoff kind of thing.

@SmokedHostage: I'm not arguing against WoW, but this 11 mil argument has got to stop.  They've only recently had that much.  They've had to build up to that mark.  It hasn't been making money as if it's had 11 mil users this entire time.