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Whats the most PROFITABLE Game Ever?

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Guitar Hero could be up there as well.

Rock Band is possible too since it's got a high song download weekly.



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10,000,000(average) WoW players x $15 per month = $150,000,000 per month


Holy shit I just realized that



I'm fairly certain World of Warcraft has that by a fair amount.

WoW costs 14 dollars/month. Let's say 10 million pay for it each month. That's 140 million a month in revenue. That is (roughly) the same as selling 3 million for your average game. Over the course of a year, it's around 1.6 billion in revenue, so I'd say it's safe to assume that from monthly fees alone it's at over 3 billion in revenue so far in its life. Then there's the original game and the expansions, which I assume have sold around 20M in total (perhaps more). They don't go at full price, do they? It's more ala 30 dollars each, which would lead to another 600M revenue.

All in all: WoW is likely to be at around 4 billion in revenue. Now, this isn't all profits, but that's the same as selling 80 million 50 dollar games. Now, keeping WoW up and running with the servers, as well as creating updates/expansion is probably far, far more expensive than your average game. Still, I can't imagine this coming close to a billion. That's just guesstimates though.

 

I doubt Wii Fit is second. The balance board isn't free, so despite its high revenue, it's not making that much profits. Its profits pr game is probably similar to your average 50 dollar game. Wii Fit may become second, but it's not there yet. It does have the advantage that while most games have a price drop, Wii Fit hasn't had one. Its current profit is likely to be around a billion.

 

For second, I'm thinking the Sims. Well, if you count expansions that is. The franchise has sold 100M, and the Sims 1 was larger than the Sims 2 (I'm guessing a 60-40 split, but I may be wrong). The expansions don't cost all that much, but with an average price of 40 dollars each, that's 1.8 billion in revenue. The Sims' budget was probably incredibly small, but advertising and such still cost a fair bit.  Even though of that, its' total cost is unlikely to be higher than 150 million. Then there's the question of whether or not you should count inflation, which would put this at a good 30% higher in profits.

 

Tetris is far, far away. Handheld games tend to cost 30 dollars, and as such they sell for far less. No handheld game holds a chance here.

 

So, off the top of my head;

1. World of Warcraft at 2.5-3 billion profit.

2. The Sims at around 1.5 billion, or 2 billion with inflation, profit.

3. Wii Fit at around 1 billion profit.



darthdevidem01 said:
@Taz

DUCK HUNT

@montana

on 2nd thoughts

WOW must have server costs n stuff right?

there are 10 million people who play WoW and it costs $15 a month, so they get 150 million dollars a month(and that's not counting what they get from the software sales). in the end of the year, that is 1.8 billion dollars. i don't care of the costs of the patches, that has to be the most!!!



Not in order:

World of Warcraft
Wii Fit
Rock Band
Mob Wars
Sins of a Solar Empire

Are some really big ones. It's hard to quantify: Are we talking net revenue, or in terms of investment, too? SOASE cost $1m to make and sold 500,000 copies directly from Stardock, so every dime went to the developer....That's mighty impressive. Mob Wars makes $22k/day as of last year, and has only grown...It's a flash based game.



Back from the dead, I'm afraid.

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WoW.



It's just that simple.

The thing y'all have to consider is that an MMO has to build up userbase. It hasn't been at 10 million since the moment it was released. It probably still is the most profitable, but the argument a lot of you are making isn't valid.

Another heavy hitter is Maple Story. It had 50 million players in Asia, and that was a couple of years ago (very popular in China). It's got a humongous userbase in the States as well. While it doesn't have monthly fees, it makes a ton on micro transactions. I believe it made 220 million the FIRST YEAR after its introduction (a very long time ago), and it's grown exponentially in popularity since then. Also, consider how little it took to create. It's a 2D side scrolling, sprite-based, MMORPG. Most of the cost of maintenance is servers, I'm betting.



I dont think anything is close to WoW in generating profits.



tarheel91 said:
The thing y'all have to consider is that an MMO has to build up userbase. It hasn't been at 10 million since the moment it was released. It probably still is the most profitable, but the argument a lot of you are making isn't valid.

Another heavy hitter is Maple Story. It had 50 million players in Asia, and that was a couple of years ago (very popular in China). It's got a humongous userbase in the States as well. While it doesn't have monthly fees, it makes a ton on micro transactions. I believe it made 220 million the FIRST YEAR after its introduction (a very long time ago), and it's grown exponentially in popularity since then. Also, consider how little it took to create. It's a 2D side scrolling, sprite-based, MMORPG. Most of the cost of maintenance is servers, I'm betting.

^This. Microtransactions aren't as small as the name suggests.



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It couldn't be any of the Rockbands, or Guitar Hero's. This is about profitability. While those do extremely well, they have to pay liscensing for each of those songs, and I'm sure that that is a hefty fee.

WoW has so many employees in the world playing to help, people on phone lines for issues, tons of servers, and I'm sure way more than I can even think of. Surely it makes a huge profit, but not record holding.

I'd go with something like Wii Sports, or Tetris. These are games that have sold insane numbers, and cost practically dirt to make.



 

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