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tarheel91 said:
The thing y'all have to consider is that an MMO has to build up userbase. It hasn't been at 10 million since the moment it was released. It probably still is the most profitable, but the argument a lot of you are making isn't valid.

Another heavy hitter is Maple Story. It had 50 million players in Asia, and that was a couple of years ago (very popular in China). It's got a humongous userbase in the States as well. While it doesn't have monthly fees, it makes a ton on micro transactions. I believe it made 220 million the FIRST YEAR after its introduction (a very long time ago), and it's grown exponentially in popularity since then. Also, consider how little it took to create. It's a 2D side scrolling, sprite-based, MMORPG. Most of the cost of maintenance is servers, I'm betting.

^This. Microtransactions aren't as small as the name suggests.



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