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Locked: THQ - Wii is a nightmare for third parties, it's a Monopoly box in the clos

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If THQ gives me Scribblenauts 2 for the Wii (not a port of the DS) they'll get my money.



     

 

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BMaker11 said:

And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong


Are you SERIOUSLY blaming the consumers for not buying games? Seriously? Really? Games don't sell because they're not appealing. How can you possibly blame the consumer? Seriously? I thought people of that opinion were just something Malstrom made up to mess with people. You honestly believe that? Video games are a business, you can't blame your customers for not buying your product. It's incredibly childish. And one more time, seriously? SERIOUSLY?



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

radha said:
is amazing how no matter how many developers say this, wii fans now better.

So game companies are just full of fanboys that dont want to make money so they are trolling on the wii?

While I agree with the jist of your statement, you might want to fix the grammar.  But I ask you, what's it called when PS3 fans calling Activision trolling?



                           

@ Onimusha -

That was a great post.



I want to defend THQ but the fact is that they make awful games and are associated with awful games. They're basically the bottom feeder of the market gobbling up every little game that might make money while only putting out crap themselves.

I don't think this generation is THQ missing the Wii boat, I think generation is THQ not finding enough good titles to make up for their own awful efforts.



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As an owner of 3 thq wii games I can say they need to improve the quality of their games. I bought their games cause they were on clearance I thought: how bad can they be?

Destroy all humans Wii was really fun and addictive, the bad part is that it was pretty short.

Worms Wii was just an average worms game, and they failed to include online :-/

Avatar the last airbender was a fun beat them up, but it was filled with bugs and I think it froze at least 5 times during my play through, some of those where at save points for crying out loud. The license was too good for the developer.

In conclussion, I didn't feel ripped off cause I had my share of fun with those games and I bought them for $15 or less. I would have felt awful if I had made the mistake to buy any of those games at full price. Maybe THQ should just release their wii games, that they know are cheaply made, at $30, that way people wouldn't be so pissed when they notice the lack of effort that went into making those games.



burgerstein said:
BMaker11 said:

And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong


Are you SERIOUSLY blaming the consumers for not buying games? Seriously? Really? Games don't sell because they're not appealing. How can you possibly blame the consumer? Seriously? I thought people of that opinion were just something Malstrom made up to mess with people. You honestly believe that? Video games are a business, you can't blame your customers for not buying your product. It's incredibly childish. And one more time, seriously? SERIOUSLY?

Yes, yes I am serious. In the world of video games, the customer is not ALWAYS right. Everytime a game doesn't sell, you guys fall back on "well if your game didn't suck, people would buy it".

What did Capcom do wrong with Okami? What did Sega do wrong with Valkyria Chronicles? What did EA do wrong with Mirror's Edge and Dead Space? What did Ubisoft do with wrong with Prince of Persia? What did Epic/Midway do wrong with Unreal Tournament 3?

Under the sentiment of "make better games, and people will buy them", how do you explain the low sales of the above games? The developer lived up to their end of the bargain, and since you believe that if they make better games, people will consequentially buy them...yet they don't sell very well, who's, then, to blame?

Are you SERIOUSLY going to say "I blame the developer for making a good game."? Or I guess all those games aren't "appealing" and 3rd parties should all make Wii Fit-esque games so they all sell 20M+

Edit: At the end of the day, YOU can't blame the developer for putting out great games. YOU want them to produce great games, and when they do, YOU can't blame THEM for YOU not purchasing the game. "Make better games and they will sell". When they put it out good games, it is then YOUR duty to buy them. YOU can't say it's the developer's fault that YOU didn't buy their GREAT game. Or should I blame Capcom for YOU not buying Okami? I heard Okami was a great game, maybe even one of the best on the PS2. I blame myself for not buying it, because well...I didn't buy a great game. Or should I say "curse you Capcom for putting out quality! I won't buy this!"?



"What did Capcom do wrong with Okami? What did Sega do wrong with Valkyria Chronicles? What did EA do wrong with Mirror's Edge and Dead Space? What did Ubisoft do with wrong with Prince of Persia? What did Epic/Midway do wrong with Unreal Tournament 3?"

What did you do assuming all those games didn't flaws in execution, marketing, or other factors?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

BMaker11 said:
burgerstein said:
BMaker11 said:

And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong


Are you SERIOUSLY blaming the consumers for not buying games? Seriously? Really? Games don't sell because they're not appealing. How can you possibly blame the consumer? Seriously? I thought people of that opinion were just something Malstrom made up to mess with people. You honestly believe that? Video games are a business, you can't blame your customers for not buying your product. It's incredibly childish. And one more time, seriously? SERIOUSLY?

Yes, yes I am serious. In the world of video games, the customer is not ALWAYS right. Everytime a game doesn't sell, you guys fall back on "well if your game didn't suck, people would buy it".

What did Capcom do wrong with Okami? What did Sega do wrong with Valkyria Chronicles? What did EA do wrong with Mirror's Edge and Dead Space? What did Ubisoft do with wrong with Prince of Persia? What did Epic/Midway do wrong with Unreal Tournament 3?

Under the sentiment of "make better games, and people will buy them", how do you explain the low sales of the above games? The developer lived up to their end of the bargain, and since you believe that if they make better games, people will consequentially buy them...yet they don't sell very well, who's, then, to blame?

Are you SERIOUSLY going to say "I blame the developer for making a good game."? Or I guess all those games aren't "appealing" and 3rd parties should all make Wii Fit-esque games so they all sell 20M+


There is such a thing as oversaturation..Look at Deca Sports 2. The first one is a platinum seller the second one is a dud. If certain companies want to bark up the same tree or fish in the same pond they will find a diminishing supply of fish biting. But really, blaming the consumer? That's almost as bad as blaming a system..oh wait...



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

LordTheNightKnight said:
"What did Capcom do wrong with Okami? What did Sega do wrong with Valkyria Chronicles? What did EA do wrong with Mirror's Edge and Dead Space? What did Ubisoft do with wrong with Prince of Persia? What did Epic/Midway do wrong with Unreal Tournament 3?"

What did you do assuming all those games didn't flaws in execution, marketing, or other factors?

Flaws in exectution? Not every game is perfect. Uncharted had its' flaws, but it was still a good game. MadWorld has its' flaws but it's still a good game. Marketing? I don't know about you, but when those games were initially coming out, I saw a good amount of commercial for them. And with viral marketing becoming even more popular, you can't say they weren't heavily advertised. Other factors? Time constraints, no money at the time, etc. are all things that could be factored in, but they are not absolutes because we don't know the cause behind every situation. Otherwise we could all say "Nobody bought game X because they were all broke when it came out"