Okay.
I'm a huge fan of God of War. The first one was one of my favorite games by far of the last get when it came out, and even I let myself get a little too hyped for the sequel, it actually lived up to my expectations. I enjoyed Chains of Olympus though not as much as the main series titles. I think the games are fantastic, and David Jaffe's involvement aside, I want nothing more for them to reach a broader market and sell even better.
But despite all this, I in no way seeing it being a system selling title OR the kind of title that will have massive Halo-esque sales.
Look at the first two. God of War 1 sold 3.2 million, II sold 2.45--this on the PS2's INSTALL BASE. Granted the percentage of the PS3's demographic that is predisposed to God of War's types of games is much greater than the PS2's. And, yes, I do believe that the series is a more well known name now, even more so by III's launch. And with less competition as far as AAA titles go compared to the PS3, it will probably reach a higher attach rate than either of the first two.
But still...it's just not the type of game that people buy a system for, or preorder by the millions half a year before it comes out. My question: why? Why has God of War III had this weighty burden of being a colossal seller placed on its shoulders?
If you think it WILL be that kind of seller, go ahead, disagree, argue, try and persuade me. I'm just curious what other people think.
Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.