They work in some games. Zelda is not one of them. MadWorld is though.
wfz said:
Indeed, quick time events events are indeed stupid! I mean how redundant can it get! :P
I do agree with you about GoW, I always have to focus so much on the QTE events that I can't really tell what's going on in the background. It was horrible while playing that huge boss towards the end of GoW2 because I could faintly see Kratos doing some badass moves in the background, but thanks to having to focus so much on the QTE events, I couldn't tell what was actually happening. |
>_>
naznatips said: They work in some games. Zelda is not one of them. MadWorld is though. |
Madworld,Shenmue,No more Heroes. They work well for that yeah.
Ryudo said:
Madworld,Shenmue,No more Heroes. They work well for that yeah. |
In NMH, I'd say it was more context sensitive actions than quick time events...
wfz said:
In NMH, I'd say it was more context sensitive actions than quick time events... |
They are motion control quick-time events. The exact same thing as MadWorld.
makingmusic476 said: NO. QTEs are stupid. I hate them in God of War because all my attention is focused on the symbol that pops up in the middle so I can make sure I hit it correctly. I miss what's going on in the background. |
u need more hours of gamming!, a gamer should have the skill :P.
but yeah in god of war they are annoying because u die from them >_>
TWRoO said:
Ah... I see the difference. |
So grabbing a zombie and pulling them apart in God of War is a CSA rather than a QTE? Same with O-killing minotaurs.
Makes sense.
Soriku said: I hate QTEs. They do all the cool stuff for you when you press one button. In KH I thought they were cool as you can still do flashy stuff without them, but in Zelda it's a big no no. |
I'm going to look at your collection here...
...
Your only familiarity with QTEs comes from Kingdom Hearts, I take it.
Soriku said: Some stuff in Zelda too which I didn't like a whole lot (really in TP though). |
You mean like the fight with Morpheel? I think that would qualify as a context sensitive action, since it's not in reaction to a cutscene and there's no particular timing involved.
@ OP - why not have them in GoW, and we can keep Zelda combat QTE free??