donathos said: I've read a number of threads debating control mechanisms... and I've learned a few things:
1) IR controls for FPS is not superior to dual analog; it's all just personal preference.
2) Keyboard & mouse is far superior to IR controls; it is more precise and faster.
So, it makes me wonder why, in the evolution of arcades, shooting-type games have seemingly all defaulted to making the controls more gun-like, as opposed to implementing dual analog joysticks or putting in keyboards & mice. |
Riiight. So first you say IR controls are not superior to dual analog, but just a matter of preference, but then you say K&M controls ARE superior because they're more precise and faster? Lol of the day. So IR controls being more precise and faster than DA does not make them superior, but M&K controls are because of this very same reason? :p Also, this is a fact because you have read a number of threads about control mechanisms? :p So that would make you the grand master of control-superiority knowledge? :p
Seriously, dude, IR controls ARE more precise and faster than dual analog. Maybe not right off the bat, you have to get used to them to become really good with them, but that's exactly the same with a mouse & keyboard setup, as well as dual analog. Everyone has to get used to every control scheme when they're using it for the first time. Fact remains that after practice, dual analog is just clunkier, slower, and less precise than IR motion controls. Sorry to burts your bubble but it's true.
That does not mean you can't *LIKE* or *PREFER* dual analog. If you do, well, good for you. But anyone preferring a certain setup over another does not make that one superior. I'll repeat my example from earlier in this thread:
You can *LIKE* or *PREFER* a Honda that can go 100 mph, but at the same time you cannot deny that a Ferrari that can go 200 mph is faster (even though for you, personally, it's a shitty car). It's a fact.