By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - FPS haters due to dual analog control!

MrBubbles said:
Viper1 said:

Ari_Gold said:
Wiimote and Mouse might be faster and more accurate to some, but there a millions more that prefer dual analog.

 

PS3 and X360 might be more powerful, but there are millions of gamers that prefer Wii.

 

Touche?

 

not really.  thats pretty irrelevant here...as the discussion is about controls for fps.

Barozi said:
Viper1 said:

Ari_Gold said:
Wiimote and Mouse might be faster and more accurate to some, but there a millions more that prefer dual analog.

PS3 and X360 might be more powerful, but there are millions of gamers that prefer Wii.

 

Touche?

Which is correct, but has nothing to do with this thread.....


EDIT: Damn MrBubbles beat me to it :(

That was just a swat at the Wii haters who can't seem to come to grips with my point but will make Ari Golds point in a heartbeat and never notice the ironic contradiction.

 



The rEVOLution is not being televised

Around the Network

Wiimote and mouse are both great.

Single analog (e.g. Goldeneye) is acceptable for games where it aims for you (generalisation, I know about manual aim, I'm not stupid).

Dual analog is horrible. The Wiimote and the mouse (if you're good enough) just let you aim so quickly. With enough practice at Wii FPS, you can know exactly where to point for a headshot.

IMO, dual analog is either so unsensitive it feels like you're dragging the reticule with weights attached, or so sensitive you spin like a top. To quote a wise man, "So uncivilised".



Aurally examine my music!

Wear gaudy colours or avoid display. It's all the same.

Be warned, I will use walls of polysyllables and complex clauses as a defence against lucid argument.

Wand to read a creepy thread?

Eh, believe or not, everyone does not love the Wii FPS controls. (and PC FPS controls)

I prefer dual analogs over both of them.

Why?

I just like it better.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

I've read a number of threads debating control mechanisms... and I've learned a few things:

1) IR controls for FPS is not superior to dual analog; it's all just personal preference.

2) Keyboard & mouse is far superior to IR controls; it is more precise and faster.

So, it makes me wonder why, in the evolution of arcades, shooting-type games have seemingly all defaulted to making the controls more gun-like, as opposed to implementing dual analog joysticks or putting in keyboards & mice.



sc94597 said:
786_ali said:
i didn't really like MP3. The controls were nothing special and the gameplay was frankly the worst i've experienced in an FPS. It would be as if you are throwing cushions at enemies rather than shooting at them, there was just no satisfaction. It felt like it was built for kids

@Red That is your first problem. MP is as much of an FPS as Oblivion is.

 

 

Definitely not.  MP3 was definitely a shooter with boring puzzles.  Oblivion was much more fun to explore in and had sword play.

Anyway, on topic:  the wiimote is not calibrated in nearly enough games and when it is it still isn't perfectly accurate like a mouse is on the PC.  If it's not calibrated, it's just like a low-level mouse, you are not aiming like a light gun.



Around the Network
donathos said:
I've read a number of threads debating control mechanisms... and I've learned a few things:

1) IR controls for FPS is not superior to dual analog; it's all just personal preference.

2) Keyboard & mouse is far superior to IR controls; it is more precise and faster.

So, it makes me wonder why, in the evolution of arcades, shooting-type games have seemingly all defaulted to making the controls more gun-like, as opposed to implementing dual analog joysticks or putting in keyboards & mice.

Riiight. So first you say IR controls are not superior to dual analog, but just a matter of preference, but then you say K&M controls ARE superior because they're more precise and faster? Lol of the day. So IR controls being more precise and faster than DA does not make them superior, but M&K controls are because of this very same reason? :p Also, this is a fact because you have read a number of threads about control mechanisms? :p So that would make you the grand master of control-superiority knowledge? :p

Seriously, dude, IR controls ARE more precise and faster than dual analog. Maybe not right off the bat, you have to get used to them to become really good with them, but that's exactly the same with a mouse & keyboard setup, as well as dual analog. Everyone has to get used to every control scheme when they're using it for the first time. Fact remains that after practice, dual analog is just clunkier, slower, and less precise than IR motion controls. Sorry to burts your bubble but it's true.

That does not mean you can't *LIKE* or *PREFER* dual analog. If you do, well, good for you. But anyone preferring a certain setup over another does not make that one superior. I'll repeat my example from earlier in this thread:

You can *LIKE* or *PREFER* a Honda that can go 100 mph, but at the same time you cannot deny that a Ferrari that can go 200 mph is faster (even though for you, personally, it's a shitty car). It's a fact.

 



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

donathos said:
I've read a number of threads debating control mechanisms... and I've learned a few things:

1) IR controls for FPS is not superior to dual analog; it's all just personal preference.

2) Keyboard & mouse is far superior to IR controls; it is more precise and faster.

So, it makes me wonder why, in the evolution of arcades, shooting-type games have seemingly all defaulted to making the controls more gun-like, as opposed to implementing dual analog joysticks or putting in keyboards & mice.

What will you do when Microsoft and Sony both come up with a wiimote clone for the next generation and you'll have to play killzone 3 and GEOW4 with IR controls??'

 



whorenraged said:

What will you do when Microsoft and Sony both come up with a wiimote clone for the next generation and you'll have to play killzone 3 and GEOW4 with IR controls??'

 

I can answer that. Then it will be the best because then it would be on the PS4 and 720. That would be the case now if Microsoft are Sony created it this gen. But since Nintendo created it it's not good.

 

 



Ari_Gold said:
Wiimote and Mouse might be faster and more accurate to some, but there a millions more that prefer dual analog.
You mean they don't have a choice. Except but the shooters that make it to the PC.

 

 



I have to agree in fact its the reason I can no longer paly RE$ on the cube and the reason I have never been able to play 2 in the prime series---

I made the mistake of going 1-3-then trying 2-------ugggghghghgghhhh after having pin point/light gun—controls in a fps anything else just feel clunk and out dated

Then with RE 4 (one of the greatest games ever) I played it on the cube and feel in love with it, then played t on the wii and thought I would divorce my wife for the gun play action and pinpoint zombie knee caping----but I tried to go back to the cube for giggle and just couldn’t believe how slow and (once again) out dated it felt



and even thought I am trying to get back into halo I am having trouble playing simply b/c everything just feels so slow-----many gamers that come from the pc world of FPs will agree that dual sticks will always get trumped by pointer and fire systems