Well of course all developers have 4+ years and 100+ million budget and sony given them all their support...
Well of course all developers have 4+ years and 100+ million budget and sony given them all their support...
I think I read somewhere a long time ago that the reason Killzone 2 was taking so long is because they were developing an engine at the beginning.
Although it does suck that it's been taking so long, I'd rather have a quality game come late than a half-assed game come out early. I can't wait to get Killzone 2. The suspense is killing me inside.
zeitgeistmovie.com
BHR-3 said: yes 09 will see a little bit a of diff. between the 2 with K2, U2, Heavy Rain, and possibility of GOW3 and GT5 I hope it will open other devs. eyes but i doubt it there to lazy |
It's not laziness, it's expense. Unless you think developing games that can't make money is the only way to show their work ethic.
KZ2 will look amazing, but it's also the most expensive video game of all time. Relatively few developers CAN spend this much on a game, and even fewer franchises can support the notion. Double the development time/3-4x the budget means it takes truely massive sales for companies to justify making games that look like KZ2.
so now what after killzone 2 the PS3 devolopers have to figure out how to do 5d?
Jereel Hunter said:
It's not laziness, it's expense. Unless you think developing games that can't make money is the only way to show their work ethic. KZ2 will look amazing, but it's also the most expensive video game of all time. Relatively few developers CAN spend this much on a game, and even fewer franchises can support the notion. Double the development time/3-4x the budget means it takes truely massive sales for companies to justify making games that look like KZ2. |
In some cases, you are right, expenses do influence games dramatically. On the other hand, it is down to laziness sometimes *HAZE* XD.
And btw, KZ2 is not the most expensive game of all time. Im 75% sure GTA holds that title at $100M
taxman said:
They sure as well make for a wonderful gaming experience.... People don't tend to play hardware sales.
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That... was... lovely...
Soriku said: @Griffin |
All we saw was a CG trailer in 2005, not even made by GG. KZ2 was not shown until 2007 as a pre-pre-alpha build. GG released KZ:L at the end of 2006 for the PSP even. And from my understanding PS3 development kits were rare and i doubt places had them in any large numbers early. Look at Insomniac, RFoM was still using parts of their PS2 engines even.
lilwingman said: It would be a dream come true if every developer got their hands on this engine and could replicate the graphics of KZ2... but we're still seeing some great things from Sony's other teams so I'm not too concerned. Killzone 2, Heavy Rain, God of War 3, Uncharted 2.. they're all going to contribute some of the best technical stuff we've ever seen. |
Actually, that would kill the PS3. If developers started making games with graphics like KZ2, and accepted the bloated budget/dev time that goes along with it, you'd see a FLOOD of smaller developers making 360 exclusives, because they don't have the budget to replicate these games, and don't want to release a product behind the curve. It would end up being an exchange of a handful of graphically wonderful titles at the cost of many great and memorable titles with graphics that would be just fine for 95% of users.
Diablo III, Starcraft II, Half-Life 3, Duke Nuke 'Em Forever, Alan Wake, Team Fortress 2, Gran Turismo 5. There are certainly other games that take "a while" to make as well so the development time for KZ 2 ain't that bad when you think about it.
It should change their perspectives. After KZ2.......if a game looks like utter crap nobody will buy it because we will all know, in actuality, not "on paper", what the PS3 is capable of.