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Forums - Sony Discussion - If you have had any doubt about Heavy Rain. check this thread!

I actually never thought Heavy Rain has this huge development team. In short, this game has 30,000 words of non-linear dialogue, 70 actors and stuntmen, a development team of over 220 people and 170 days of motion capture, read the original article below...

Heavy Rain Aims to Redefine Video Game Storytelling 

PARIS--The term "interactive entertainment" has been bandied about for almost as long as "convergence," but next year's PlayStation 3 exclusive Heavy Rain could give new meaning to both. That is, if all goes according to the plans of Quantic Dream's president and CEO David Cage.

"We want to create experiences that engage the player emotionally and we want to explore the potential of interactive storytelling," said Cage, who opened the doors to his Parisian studio to a small group of American journalists. "Our goal is to create a new format for an adult audience. This stems from the idea that there are a lot of kids' games out there, but I'm 39. I was born with videogames, but I don't want to play the same games I did when I was 12."

Quantic Dream's Indigo Prophecy, a critically acclaimed but poorly marketed PC, PlayStation 2 and Xbox game from Atari, was the first step in the direction that Cage and his team focused on. Heavy Rain is a film noir thriller, based on interactive story telling that changes based on the player's actions, choices and consequences.

"It's much more a journey than a series of obstacles," said Cage. "It's an emotional rollercoaster ride that should give players pleasure through a deep range of emotions.

Depth and meaning is important for us. We want players to have an interest in the characters and care about the characters. We try to tell a story that means something and makes you think a little bit. It's not about a battle between good and evil but something that makes you think as a human being."

Cage is keeping mum on the plot, in part because it changes depending on how one plays the game. A professional musician who gravitated to gaming 11 years ago after designing music for games, Cage spent 15 months writing 6,000 pages of notes and references and the 2,000-page script that powers Heavy Rain. The porous script is packed with 30,000 words of non-linear dialogue, which has been brought to life by a cast of 70 actors and stuntmen. Currently, a development team of over 220 people will bring the extensive motion-captured action -- the largest ever for a videogame -- into a narrative that gamers can explore.

"The key was to find a structure that had a solid backbone and a potential for non-linearity and then I introduce a fractal structure, since we don't tell a story that's 90 minutes long like a typical Hollywood film," said Cage. " Each scene becomes a short movie in itself. Sometimes parts of a scene have that same structure. It's interesting to have consistency between this."

Despite the gargantuan script and the unprecedented 170-day mo-cap shoot, players won't find many cut scenes in Heavy Rain. Cage uses cut scenes only when there is no other way to relay part of the story. The core of the gameplay is for the story to unfold around the player. Like many game developers, Cage believes cut scenes are bad.

"We only use cut scenes for really key moments when there's nothing to play," said Cage. "Each scene must offer something strong that matters in narrative and gameplay. You can't just have a fantastic story but nothing to play or vice versa. It's a challenge to find both an interactive and storytelling component in every scene."

Taking a cue from another Hollywood medium, television, Cage has crafted a story that offers scenes that can be played quickly and seamlessly. This should open up gameplay to a more mainstream audience, just as Sony's PS3 is reaching a larger install base of global consumers.

"This is not a game where you spend four hours in a set and then come back two hours later because we have to reuse the set," said Cage. "We want to surprise you. Many things will change from one scene to another. This is a good thing for the way people play games today. Sometimes people play four or five hours in row and sometimes they just want to play for a short time. You can jump in and play a scene if you want."

Although Cage was coy with revealing much about the actual story, some clues did come to life through his presentation. He sent a small team of artists to New York for two weeks to take digital pictures and videos as reference for the story, which will take place on the East Coast of the United States. A train station that was shown in a real-time 3-D level was called Lexington Terminal, so it's not clear whether the city in Heavy Rain will be an actual city or a fictitious setting. Ethan Mars is the protagonist of the story, and there is a serial killer called the Origami Killer, who will likely serve as the antagonist. There will also be a love interest named Famille.

Cage won't likely unveil much more about the actual plot because he wants people to enjoy an experience that will be unique depending on how the player interacts with this promising video game, set to release sometime in 2009.

http://www.gamedaily.com/games/heavy-rain/playstation-3/game-features/heavy-rain-aims-to-redefine-video-game-storytelling/

 



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I want this game.

RELEASE THIS GAME, DAMN IT!

Oh and Sony, advertise the hell out of this. I do not want to see this flop while a mess like TFU crosses 1 million sold.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
I want this game.

RELEASE THIS GAME, DAMN IT!

Oh and Sony, advertise the hell out of this. I do not want to see this flop while a mess like TFU crosses 1 million sold.

Going by Sony's histroy of marketing, they will 'let the game speak for itself'.

By the way, what is TFU?

 



Oh, I think it's Star Wars: The Force Unleashed, right?



@Zones
The Force Unleashed, which, by the way, I happen to greatly enjoy.

OT: I'm still not sure on this one, I'd like to see some more footage of it before I decide if its my kind of thing or not.



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I really liked The Force Unleashed too, but no examples of bad games that have sold well spring to mind.

Ooh, ooh, MotorStorm.



(Former) Lead Moderator and (Eternal) VGC Detective

=O
I loved Motorstorm too! Despite it's lack of splitscreen.
I guess I just have low standards in games. =)
Just so I'm not too off topic, I'm amazed at the amount of work they've put into this game, so I'll definitely be looking into it much more closely as more details are released.



I think the 30 minutes footage shows you how the game plays, and as for story, Cage wants the players to find out themeselves, therefore, I doubt many story elements will be revealed before the release of the game.

If you have loved the old LucasArts' PC story games like Monkey Island, Day of the Tentacle...etc, you will most likely enjoy this one too.

Edit: MotorStrom is one of the best off-road racing game of all time, I recently bought the second one, and it definitely worths every penny.



Here's hoping they manage to pull it off better than they did in Indigo Prophecy. Cage's previous work doesn't inspire confidence in me for great storytelling on a reasonable level, but we'll see how it goes.



I hope the game is really long. I can understand most games nowadays being 10 or less hours long, but considering the type of game this is, I think it'd benefit a little more from length than other games would.



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