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Forums - Gaming Discussion - Resident Evil 4 Sucks.

Meh, I only got owned a couple times before I found a nice place to make my stand. I just went back to the gates I came in from, quickly killed the three spawns, then had a nice choke point to hold off the rest of the village.

I didn't even know you could get chainsaws to spawn in that scene. I'll have to try that out next playthrough.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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So, basically, I ended up making the entire thing much harder than it needed to be.

Screw you, chainsaw dudes... screw you.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Are you playing it on a GC or a PS2? Cause I know that scene is so much easier to get through with a wiimote than dragging the damn cursor all over the place.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

@vlad321
Thanks I wanted to hear someone again state that its better to aim with the Wii-mote than with the standard analog controls on the PS2 and Gamecube versions.

I have this game on the Wii. I can't wait to play it in Wii fashion form!



Yeah it was the trickiest part of the game for me too. It took me about half a dozen times, I just ran (RE1 style) until the churchbells rang and they all left. I was thinking kill the chainsay guy too and hit the gate, which is what I expected and would have preffered. From that point on the game has been pretty smooth but still chalenging and a lot of fun! My wife likes to watch so I need to wait for her to be in the mood, before I can play it again. /frown

but.... in some ways that's better than the usual in the mood scenario.



"Let justice be done though the heavens fall." - Jim Garrison

"Ask not your horse, if ye should ride into battle" - myself

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I'm not sure of this, but I think if you keep near the center of the area (where the man was murdered), the cutscene will be triggered a lot faster. There is no other part in the game that happens something similar (weird) like that.

The game doesn't sucks, but it's not that great either.

 

Edit: The Gamecube version is not that great because of the controls. The Wii version is a lot better.



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Ninman wins ! ahhahahahah that pic made milk almost come out my nose. Is that from a movie ? That reminds me I need to go grab RE4 for the wii since my GC copy got stolen bastards .



ecurbj said:
Garcian Smith said:

Ah, I guess I misunderstood it, then. But my point still remains: Basing advancement in a game off of a completely arbitrary thing, which the player isn't informed about at all, is just plain bad game design - especially when the visual cues placed in the game tell you something completely different.

 

Okay, now I understand your logic. Your basically saying you came into this part without any understanding of what to do. Well that's the whole point of horror games. You do what you want and whatever happens...well it happens. It triggered the guards to come at you well thats when the game starts off. It's not poor design.

 

So your point is that its not poor design since frustration is the point of the game ??? ...nice...



 

 

 

You gotta believe. I had trouble at that part as well, cause I was trying to play it like a run and gun shooter, not a survival game. But the game just gets so good, you have to keep playing.



My Games of 2011:

The Legend of Zelda: Skyward Sword

Elder Scrolls V: Skyrim

Super Mario 3D Land

Uncharted 3: Drake's Deception

El Duderino said:
ecurbj said:
Garcian Smith said:

Ah, I guess I misunderstood it, then. But my point still remains: Basing advancement in a game off of a completely arbitrary thing, which the player isn't informed about at all, is just plain bad game design - especially when the visual cues placed in the game tell you something completely different.

 

Okay, now I understand your logic. Your basically saying you came into this part without any understanding of what to do. Well that's the whole point of horror games. You do what you want and whatever happens...well it happens. It triggered the guards to come at you well thats when the game starts off. It's not poor design.

 

So your point is that its not poor design since frustration is the point of the game ??? ...nice...

Well its not frustration. It clearly was part of the game. That wasn't a poor design. The zombies came at him and the logic is to shoot. Right? okay then so what's your point?