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Resident Evil 4 Sucks.

Forums - Gaming Discussion - Resident Evil 4 Sucks.

I beat the game twice a few weeks ago, on normal then hard right after and not once did I encounter Dr. Salvador, just run back to the gate, kill the peeps there, turn around and shoot without sucking and you are done. The only time I died was when I ran out of ammo by being stupid and shooting their feet not their heads. I wish I had an incendiary grenade though, that woulda made the whole thing that much easier.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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Meh, I only got owned a couple times before I found a nice place to make my stand. I just went back to the gates I came in from, quickly killed the three spawns, then had a nice choke point to hold off the rest of the village.

I didn't even know you could get chainsaws to spawn in that scene. I'll have to try that out next playthrough.



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So, basically, I ended up making the entire thing much harder than it needed to be.

Screw you, chainsaw dudes... screw you.



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Are you playing it on a GC or a PS2? Cause I know that scene is so much easier to get through with a wiimote than dragging the damn cursor all over the place.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

@vlad321
Thanks I wanted to hear someone again state that its better to aim with the Wii-mote than with the standard analog controls on the PS2 and Gamecube versions.

I have this game on the Wii. I can't wait to play it in Wii fashion form!



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Yeah it was the trickiest part of the game for me too. It took me about half a dozen times, I just ran (RE1 style) until the churchbells rang and they all left. I was thinking kill the chainsay guy too and hit the gate, which is what I expected and would have preffered. From that point on the game has been pretty smooth but still chalenging and a lot of fun! My wife likes to watch so I need to wait for her to be in the mood, before I can play it again. /frown

but.... in some ways that's better than the usual in the mood scenario.



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I'm not sure of this, but I think if you keep near the center of the area (where the man was murdered), the cutscene will be triggered a lot faster. There is no other part in the game that happens something similar (weird) like that.

The game doesn't sucks, but it's not that great either.

 

Edit: The Gamecube version is not that great because of the controls. The Wii version is a lot better.



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Garcian Smith said:
So, basically, I ended up making the entire thing much harder than it needed to be.

Screw you, chainsaw dudes... screw you.

Where are these chainsaw dudes? South gate or east gate? Btw, you enter the village through the west gate.

Killing one gives you 10k Peseta which is actually a big flaw in the game. In the year 2004 the currency of Spain was Euro.



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Ninman wins ! ahhahahahah that pic made milk almost come out my nose. Is that from a movie ? That reminds me I need to go grab RE4 for the wii since my GC copy got stolen bastards .



ecurbj said:
Garcian Smith said:

Ah, I guess I misunderstood it, then. But my point still remains: Basing advancement in a game off of a completely arbitrary thing, which the player isn't informed about at all, is just plain bad game design - especially when the visual cues placed in the game tell you something completely different.

 

Okay, now I understand your logic. Your basically saying you came into this part without any understanding of what to do. Well that's the whole point of horror games. You do what you want and whatever happens...well it happens. It triggered the guards to come at you well thats when the game starts off. It's not poor design.

 

So your point is that its not poor design since frustration is the point of the game ??? ...nice...