PipBoy2000 said:
I must say that lots of people on this thread are misrepresenting why people are disappointed with the Wii and then attacking this misrepresentation.
Third parties are also not to be blamed. Nintendo hasn't really taken advantage of the Wii Mote and other companies have done more in this department but met with financial failure as a result.
I disagree, here. Most publishers didn't bother to develop seriously for the Wii until the Wii success exploded.
What people are disappointed with is not the graphics of the Wii alone. They are disappointed by games that have no real strengths over the competitions.
Strange i despise playing Fisrt Person Shooter with dual stick control scheme on console pad while I'm enjoying the nunchuck + wiimote setup. BTW seems alot consumers see some strenght on Wii software. Sales doesn't lie ( I mean software sales ).
The issue is that the Wii is taking the PSP approach to gaming and not the DS approach. DS made unique games that utilized its abilities well while PSP was just a watered down console and getting inferior console ports or equivalents as a result.
Roll eyes.
Yes Mario Galaxy was fun. The Wii Mote contributed very little to this. Shooting stars was actually something I wish they didn't add too. Mario Galaxy would have been more fun if it was on another console with even more fluid animations and larger environments as well as more details.
The implementation of the control scheme in Galaxy is simply brilliant. The prove is that many dosn't feel it because it was implemented very cleverly.
Zelda - This is clearly a game with cinematic potential. The Wii Motes waggle did not help make Zelda a more immersive experience. What would have made it better was better graphics, more detailed environments, more objects to interact with, better animations, more control over the character and all the benefits of more processing power
Uh I thought that in mid 2008 everyone know that TP on Wii is a Gamecube porting.
MP3 - Same story. MP3 has a beautiful setting that is marred by bad graphics and very sparse amounts of details. The puzzles became somewhat predictable and the shooting mechanics were OK for a Wii game but not for the other consoles. MP3's autolock feature was fun but many other games have this as well. The Wii mote really did not contribute to the gameplay so much. Better processing power could have brought more to the series than just:
-A twisting lock mini-game -Pulling back on bricks -Auto-aim system
Well I found MP3 control scheme one of the best . The wiimote did not contribute to the gameplay so much ? What have you played ?
MKWii - Aside from Wheelies and tricks... what does the Wii Mote serve? Yes it can be used as a steering wheel but its not all that great and you are artificially encouraged to use it by being award with a wheel. This will never come close to a force feedback wheel. Again, this game could have been much more beautiful and had more content from better processing abilities.
Yeah Wiimote serves only for steer. Surely an optional function in a racing game. Ironically MK ( like many Nintendo franchise ) has hit an evolution stall. More power isn't the answer. Relearn a control scheme in the other hand is an interesting approach for the seasoned MK players ( ask Rol ).
SSBB - Still using the standard controller. There is absolutely no reason why this game just wouldn't be flat out better on other consoles.
True. Like with the DS it isn't necessary use all the different functions provided by the hardware if it isn't really needed. A fine DS example is Mrio Kart DS.
And here is the problem. If you want to claim that graphics isn't important and that innovation and gameplay is, what is the major innovations that you have brought compared to other consoles?
No, I claim that Wiimote is useful for the lower tiers because it is generall more accessible than classic control pad. While is appreciated by coregamers that felt getting bored the last generation ( Drift gamers, I'm one of them)
Wii Play is not inherently more innovative than MGS4 because it uses motion controls.
WiiPlay aim is to be a tutorial software for brandnew users.
Mario Galaxies gravity and use of the Wii mote is not more innovative to me than Portal, which uses physics and very unique presentation to bring about new gameplay.
MP3 is not more innovative to me than Gears which brought a very functional and standardized cover system that has basically revolutionized the TPS genre.
Mario Kart Wii is not nearly as innovative to me compared to games such as Forza which pushes more physics than prior gens, or Burnout, with its fairly revolutionary online interface.
Basically all these games haven't really been all that innovative and would have probably been better on other systems.
I think those games are simply fun. Sales don't lie.
What is the great innovations that the Wii mote has brought so far? Some argue that there is good third party games that uses good use of the Wii Mote.
Yes this is very true and I think the best games I played for the Wii that actually stood out from other consoles would have to be:
A marble game(I only have a Japanese Wii so I don't know what this game is called but its a marble game and it uses the controller REALLY good) Boom Blox Zak and Wiki (man this is old school) Elebits RE:UC
These games did very well in utilizing the Wii for what it is. But aside from RE (which is a long established franchise with movies and a big name behind it), all others have fallen flat on its face.
Kororinpa did so bad that we get Kororinpa 2 in a few months. EA said it was pleased by Boom Blox sales. Zak & Wiki is a niche game unfortunatly ( and share with Boom Blox a wrong target demographic mentality IMO ). We'll see again the elebits run on Wii. RE UC is an outsourced game made by Cavia ( a third string developer ). Only now we start see a true effort by third-party on Wii.
Now I stop I need to go, maybe later I'll continue.
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