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Forums - Microsoft Discussion - Infinite Undiscovery: 20-25 hours, two discs

Riachu said:
Paul_Warren said:
If this 20-25 hours for rpgs becomes a trend then it sgoing to be a bad one and there will never be an rpg in the future that is as epic as the best ones from the past.

Unfortunately for you, that might be the case. The problem is that we don't have as much time to play games as we used to so the developers has to make games based on the amount of free time we have. Also, there are games that are a lot shorter than IU is going to be. i.e. Heavenly Sword, Uncharted Drake's Fortune

 

 

Less time to play or they can't bother to put the game on 4 discs?



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Riachu said:
markers said:
that is a let down imo...i was expecting ATLEAST 35 hours (without sidequests). probably means the story is gonna be played through really fast, which i hope it isnt the case cuz i had high hopes for this title.

There is probably going to be some replay value in IU though.  Also, it's nice change of pace to play an RPG that is shorter than usual.

 

 

 yeah i hope your right. im still gonna get this and play it. i just hope im not let down :]



ZenfoldorVGI said:
I'll have to wait and play the game. Some of my favorite games took me about 20 hours to beat though, so the shortness isn't necessarily a negative, however hopefully it doesn't indicate that the game is shallow, perhaps they are trying something new with the game.

IU is not going to be shallow.  Unlike a lot of action-RPGs, IU actually has some variety in its gameplay mechanics.

 



Riachu said:
Jo21 said:
VERY short.

rpgs are usually over 30hrs that why i like them

i could finish this in 3 days.

No offense, but you need to get a life

 

 

gah that only happens at each once every six months ;).

but 2 after noons and this game is done.

i didn't buy uncharted or heavenly sword for the same reason.



Riachu said:
ZenfoldorVGI said:
I'll have to wait and play the game. Some of my favorite games took me about 20 hours to beat though, so the shortness isn't necessarily a negative, however hopefully it doesn't indicate that the game is shallow, perhaps they are trying something new with the game.

IU is not going to be shallow.  Unlike a lot of action-RPGs, IU actually has some variety in its gameplay mechanics.

 

 

I'm still hopeful for the game, but I always was, and still am going to wait for reviews. The last Tri-Ace game I played was Silmeria for the PS2, and unfortunately I didn't like it as much as I had anticipated, however I liked Star Ocean: TTEoT much more than I anticipated.

This game looks like it has actually tried to move the genre forward, with a method of important battles and dungeons to form a cohesive experience that is action packed all the way through, without a myrid of pointless level grinding. In essence, it's removed the filler, and allowed for a true Next-Gen game, with non-repetitive boss battles being the main indication of that. Gears of war did the same thing. It tried to create a game with the 10 minute rule in mind. Gameplay sections change every 10 minutes. You'll never be performing the same repetitive tasks for more than 10 minutes at a time without some sort of breakup. This was based on the RE4 gameplay design.

It appears to me that the IU design is modeled after this, and in essence this will be the first next gen jRPG, or neo-jrpg, with a concentration on fun and pacing rather than playtime and complex minigames/mazes. One of the major losses you get with this sort of design is length, as a lot of the prerequsite level grinding from previous jrpgs has been removed in favor of pacing.

 

However, this isn't the first arpg to do this.

You'll find a fantastic game on the playstation 1 called Vagrant Story. The actual game length is about 15 hours long, but you'll find that it is one of the deepest and most epic rpgs ever created. The game is designed to be played through more than once, as you keep your weapons with each consecutive playthrough, and leveling them up is the best part of the game. Though the game also manages to have excellent story and character development with amazing gameplay, it's a 10/10, in my book, and one of the best rpgs ever made. Very few will ever see Grand Master Breaker status, as it can easily take 20+ playthroughs and some have been said to have played though the 15 hour game 100+ times. You can confirm that by a vist to the Vagrant Story forum on gamefaqs.

 

So, you can't ever judge a RPG of any type based singularly on a press release number. Wait for the reviews, or play the game yourself, to find out its quality. For all we know it could be the best game ever made, or it could suck terribly. Hearing that it only lasts 20 hours means nothing.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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Jo21 said:
Riachu said:
Jo21 said:
VERY short.

rpgs are usually over 30hrs that why i like them

i could finish this in 3 days.

No offense, but you need to get a life

 

 

gah that only happens at each once every six months ;).

but 2 after noons and this game is done.

i didn't buy uncharted or heavenly sword for the same reason.

How many other games did you not buy because they are only 20 hours long?

 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

@piggychan

Thanks for reminding about the official website again. I didnt realise it was updated so much. It really hyped me up even further and I hope that the simultaneous release will help boost sales. You can tell alot of production value over 2-3 years went into this game.



ZenfoldorVGI said:
Riachu said:
ZenfoldorVGI said:
I'll have to wait and play the game. Some of my favorite games took me about 20 hours to beat though, so the shortness isn't necessarily a negative, however hopefully it doesn't indicate that the game is shallow, perhaps they are trying something new with the game.

IU is not going to be shallow. Unlike a lot of action-RPGs, IU actually has some variety in its gameplay mechanics.

 

 

I'm still hopeful for the game, but I always was, and still am going to wait for reviews. The last Tri-Ace game I played was Silmeria for the PS2, and unfortunately I didn't like it as much as I had anticipated, however I liked Star Ocean: TTEoT much more than I anticipated.

This game looks like it has actually tried to move the genre forward, with a method of important battles and dungeons to form a cohesive experience that is action packed all the way through, without a myrid of pointless level grinding. In essence, it's removed the filler, and allowed for a true Next-Gen game, with non-repetitive boss battles being the main indication of that. Gears of war did the same thing. It tried to create a game with the 10 minute rule in mind. Gameplay sections change every 10 minutes. You'll never be performing the same repetitive tasks for more than 10 minutes at a time without some sort of breakup. This was based on the RE4 gameplay design.

It appears to me that the IU design is modeled after this, and in essence this will be the first next gen jRPG, or neo-jrpg, with a concentration on fun and pacing rather than playtime and complex minigames/mazes. One of the major losses you get with this sort of design is length, as a lot of the prerequsite level grinding from previous jrpgs has been removed in favor of pacing.

 

However, this isn't the first arpg to do this.

You'll find a fantastic game on the playstation 1 called Vagrant Story. The actual game length is about 15 hours long, but you'll find that it is one of the deepest and most epic rpgs ever created. The game is designed to be played through more than once, as you keep your weapons with each consecutive playthrough, and leveling them up is the best part of the game. Though the game also manages to have excellent story and character development with amazing gameplay, it's a 10/10, in my book, and one of the best rpgs ever made. Very few will ever see Grand Master Breaker status, as it can easily take 20+ playthroughs and some have been said to have played though the 15 hour game 100+ times. You can confirm that by a vist to the Vagrant Story forum on gamefaqs.

 

So, you can't ever judge a RPG of any type based singularly on a press release number. Wait for the reviews, or play the game yourself, to find out its quality. For all we know it could be the best game ever made, or it could suck terribly. Hearing that it only lasts 20 hours means nothing.

It won't be either the best or worst game ever made but it will be very good if previews are of any indication.

 



Riachu said:

It won't be either the best or worst game ever made but it will be very good if previews are of any indication.

 

Yeah, the previews look really good, but you never know when a game will come along and flop, like Haze, or be surprisingly good out of the blue, like Parasite Eve.

 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

How, only 20hours and on 2 DISCS!! looks like all M$ money has gone to waste =))

If this was on the PS3, it would be native 1080p and 150hours due to the powerful CELL, and the mighty RSX. =)

True 4D graphics that are only possible on the market leading BLU-RAY technology used in the award winning PS3. =)))