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Forums - Nintendo Discussion - Mario Kart Wii (cheap gameplay)

I've been having complaints about the Grand Prix's at Mario Kart Wii as well!... In the 150CC (And even a little in the 100CC) it's also a matter of luck which decides the outcome of a race! You can race as good as you want, everytime that i'm standing in 1st place for like 2-2.5 laps... I get hit with for example; a blue shell, a red shell, and then someone nocks me to the side, thus loosing like ~10 seconds and ending in 8th place... I'm trying to get a 2-star ranking in all grand prix levels but this annoying AI is really making it hard to get such a ranking in the higher CC-classes, however not impossible! It really doesn't come down to racing skills for your ranking, i believe my racing-skills are 'good enough' for a star ranking, only if you get hit on the wrong times by really overpowered stuff multiple times, i really can't help it... And then the game gives me a (for example) A or B rankings, bullcrap if you ask me! And that is what i REALLY HATE about Mario Kart Wii! This was, to a lesser extend, also in Mario Kart Double Dash!! However, the DS-version had a much 'fairer' AI.

 

Time Trials and online rankings, downloading ghosts from friends and trying to best eachother on tracks makes more then up for that though!



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Words Of Wisdom said:
Ajax said:
Mario Kart always had cath up, but the question is, is the cath up 'too great' this time? it's not the first time I hear this complaint you know..

Why do I feel like I'm the only one who ever actually played the original Super Mario Kart?


That game did NOT have special catch-up crap attached to the AI. In fact, you could lap computer opponents simply by racing well. Mario Kart 64 was the first to introduce "You're in first, I go faster" to the equation.


 In many tracks I can lap the computer opponents in Mario Kart Wii too (in 50cc) and some tracks at 100cc. but they are too fast in 150cc, the nearest I can get is in Ghost Valley because they don't take the shortcut.

 

@tuoyo. It is an annoyance sometimes but it would be really boring if I won all the time.

getting item raped at the wrong time in an online race is actually more common than in 1 player GP mode simply because people are more intelligent, which means if second place sees a blue shell passing he/she knows that is the right time to send a red shell (should they have one) because 1st place will be unprotected after the blue shell, same for the POW block.



NJ5 said:
tuoyo said:
NJ5 said:

The blue shell isn't enough to make a skilled player lose a race.

 

It is when you are playing against other players who are also very good and you are just slightly better than and even if you are much better than them. That's why I gave the example of TWROO. He is clearly a skilled player and holds most of the time trial records on this site. In a race you could be driving flawlessly then get hit by a blue shell and suddenly lose the items you are holding for protection. Then a red shell could come your way. Next thing you know one or two racers have raced past you. Or my personal favourite (which I never hope to experience again) - you get hit by a blue shell, then before you start moving again get a red shell, then as you are about to start moving again you get crushed by someone who has used a giant mushroom and before you know it you have dropped from 1st to 8th place after leading for 2.75 laps of the race.

And it is when it hits you when you are just doing a jump and find yourself falling into a lava pit.

 


When I said "a skilled player", I obviously meant that he/she is skilled versus the other players. Skill is always relative.

Sure, sometimes you can get really unlucky, but not just because of the blue shell. However, that's just the way this game is. With so many items, luck can play a part. IMO, that's also what makes it fun - the game always keeps you on your toes, you can never relax and call the race a win before it's over (unless it's Rainbow Road and you're miles ahead of players who keep falling off the track :P). Even then, a more skilled player will still win most races, which is what really matters.

 


I agree with most of that save for blue shell not being enough to lose.  I had a race yesterday where I was better than all the other players and on my best track but finished 8th just cause of the blue shell.  First a blue shell, then I lose my items, then I get hit by a red shell, then I get crushed by a giant racer.  All after leading the race from start to the very end.  On another race I was in 1st place with someone chasing me down throughout.  Then on last lap I get hit by a blue shell, he overtakes and wins.   

But I agree most of the time if you are better than your opponents you will win but sometimes luck would come into it.  I also agree that is what makes Mario Kart so much fun.  That was the difference between the multiplayer quality of MK64 an Diddy Kong racing.  In Diddy Kong you would find yourself racing all by yourself cause you are so much better.  It gets lonely and boring.  In Mario Kart on the other hand you would have to be on your toes right till you cross the line.  What I have a problem with is the blue shell.  I think it's too random to punish just the person in 1st.  Why not 2nd?   Lightening, POW I am fine with as affects the others.  But the blue shell has no justification whatsoever.  Unless it was only possible for it to appear if 1st was miles ahead of the others.  But that is not the case.



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Don't play on hard. Problem solved.



If you guys are really annoyed with blue shells, there is a glitch you can abuse to get rid of them. I haven't done this online, as I've seen people been week-banned, and I don't want that.

What you do, is that when you hear the Wiimote speaker yell, you start sliding until you hit a 20-50 degree sideways slope. Right before you hit it, you wheelie. This causes you to change your driving degree, and makes you head a bit more to the left that you otherwise would have. For some reason, the blue shell cannot find you now, and turns back and hits the second place.

This doesn't work on all courses, and not everywhere, but it is helpful if you don't mind semi-cheating. I have only done this a few times, as I feel it is more than semi, and I haven't checked it out in TT or WFC

Ok, another shortcut you can do on many courses. If you have Bullet Bill and jump off the course, straight in direction of another platform, he takes you there if your nose is headed there. I wouldn't count this as a glitch, but some people would.

To avoid a pow-block, start sliding, hit a 20-50 degree sideways slope, release the slide button, and start a wheelie. If you timed it right, which is fairly easy, you won't get hit at all. I don't count this as a glitch either.

 



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It's clear that one Blue shell won't make you lose a race, it's just that three of them do.



Stever89 said:
Gnizmo said:
Arlando909 said:
Usually a big lead comes around. Then it's fine. Although sometimes it's hard to keep when you're hit by so many items at once. I don't always have the items to block a red shell, though. I love this game, though. Especially going online. It's pretty fun then.

You should always have an item to block a red shell. The only time that should no be true is if you were just hit by a blue shell or a lightning bolt. I am becoming more and more convinced pows are dodgeable without a ramp, but if that doesn't pan out then after a pow as well.

Notice though that most of those items hit the whole battlefield. When you start spinning out, so does your opponent and it is back to square one. If you should be beating them then the level playing field created after those items will favor you.


I think so too. I once hit the drift button right before I got hit with a POW, and if you watch, you jump a bit before you start to drift (after hitting the drift button). I still spun out, but I it wasn't as bad and I didn't slow down as much (I think I did one spin and then kept going). I haven't been able to do it again, so I can't say for sure.


 If you read the instructions, POW shakes the ground.  It doesn't affect you in mid-air



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Words Of Wisdom said:
Ajax said:
Mario Kart always had cath up, but the question is, is the cath up 'too great' this time? it's not the first time I hear this complaint you know..

Why do I feel like I'm the only one who ever actually played the original Super Mario Kart?


That game did NOT have special catch-up crap attached to the AI. In fact, you could lap computer opponents simply by racing well. Mario Kart 64 was the first to introduce "You're in first, I go faster" to the equation.


 I'm completely with you there.  I don't understand all the complaints about the rubber band AI.  I haven't seen it myself.



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FUNGAMESARECOOL said:

first off this isn't a flame thread so no fanboy crap here ok.

has anyone noticed that everytime your in first place the A.I. gets all these damn powerups and knocks you out of first place. I mean good lord you can run a flawless race and finish in fourth place its freaking crazy. What the hell is wrong with these game designers?????

I can understand giving powerups to people in last place but come on should you be punished for running a flawless race?????

Nintendo really needs a patch to fix this, it destroys the gameplay on a otherwise fun game :(


 Have you every noticed that when you're in 12th place you get all these insane power ups that totally screw the people in first place?  

Yeah, it doesn't sound so bad when you realize you get those same powerups when you're in the lower places too. 



twesterm said:
FUNGAMESARECOOL said:

first off this isn't a flame thread so no fanboy crap here ok.

has anyone noticed that everytime your in first place the A.I. gets all these damn powerups and knocks you out of first place. I mean good lord you can run a flawless race and finish in fourth place its freaking crazy. What the hell is wrong with these game designers?????

I can understand giving powerups to people in last place but come on should you be punished for running a flawless race?????

Nintendo really needs a patch to fix this, it destroys the gameplay on a otherwise fun game :(


Have you every noticed that when you're in 12th place you get all these insane power ups that totally screw the people in first place?

Yeah, it doesn't sound so bad when you realize you get those same powerups when you're in the lower places too.


Actually that doesn't really happen much. The powerups you get when you're last rarely affect the person in the first place. As far as I remember, you don't get the blue shell in 12th place. There's the thunder cloud, but that affects everyone almost equally (the slight difference is in the timespan of being small, which I believe is bigger the better your position is).

 



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