goopy20 said:
The AAA multiplatform games are, and always will be, designed with the base consoles in mind. I mean the time when developers like Valve, Crytek and Blizzard were pure pc developers, pushing the latest hardware, has long been behind us. And except for some RTS games, there are hardly any mass market pc games that can't be played on consoles. And yes, if you have a high-end pc you can play those games at 144fps, 8k and higher graphics settings, but at it's core it's still the exact same game. Same thing with the ps4 pro and X1X enhanced versions.
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It may be the same game, but on beefier hardware it looks sooo much better and plays smoother than on the base console.
All game engines nowadays are scalable and better hardware takes good use of the extra performance, often even automatic (dynamic effects and dynamic resolutions and variable refresh rate).
The days of pushing the latest hardware (also on consoles) may be over, but so is "programming close to the metal" with only one set of fixed hardware specs in mind. For multiplatform games that has been a given in the last decade, but even console exclusives now have to be scalable and have to take good use of the extra performance (PS4 Pro mode, Xbox Enhanced mode, Switch docked mode).
Of course Uncharted 1 - 3 are supposed to look a lot better on a PS4 than on a PS3 with higher framerates or at least more stable fps + frametimes without slowdowns.
Of course Uncharted 4 + Lost Legacy are supposed to look a lot better on a PS4 Pro than on a PS4 Slim with higher framerates or at least more stable fps + frametimes without slowdowns.
Of course Horizon: Zero Dawn + Marvel's Spider-Man are supposed to look a lot better on a PS4 Pro than on a PS4 Slim with higher framerates or at least more stable fps + frametimes without slowdowns.
And I would be disappointed if those games don't profit from the extra performance of a PS5.
Of course Forza Horizon 3 + 4 are supposed to look a lot better on an Xbox One X than on an Xbox One S with higher framerates or at least more stable fps + frametimes without slowdowns... and even better on good PCs.
Of course Gears of War 4 + 5 are supposed to look a lot better on an Xbox One X than on an Xbox One S with higher framerates or at least more stable fps + frametimes without slowdowns... and even better on good PCs.
And I would be disappointed if those games don't profit from the extra performance of a Xbox Series X.
Of course docked Switch games are supposed to look a lot better than undocked Switch games or the Wii U versions with higher framerates or at least more stable fps + frametimes without slowdowns.
And I would be disappointed if those games don't profit from the extra performance of a Switch Pro / Switch 2 in a few years.
Or look at the huge scalability and improvements of Bayonetta 1 (PC > Xbox One X > PS4 Pro > PS4 > Xbox One S > Switch docked > Switch undocked > Wii U > Xbox 360 > PS3).
Or look at the huge scalability and improvements of Red Dead Redemption (Xbox One X >>> Xbox One S > Xbox 360 > PS3).
Or look at the huge visual improvements of Quake 2 RTX compared to the original Quake 2.
Or look at the huge visual improvements of Minecraft RTX compared to the original Minecraft and the mobile versions.
All game engines are highly scalable nowadays and that won't change.